themadstatist Posted February 2 Share Posted February 2 I haven't really modded since FNV and that has been some time. I am working on a set of small mods to add more immersion (like having to buy extractors, habs, etc. from Vendors (like the mining vendors, etc.) before deploying them when you build an outpost instead of rubbing two rocks together to get a complicated piece of machinery, and so forth. The first one though is a reloading/ammo breakdown mod that allows you to breakdown ammo types you select and turn them into primers. lead, etc. Like I said, it's been awhile since I modded and GECK and the Creation Kit/Papyrus aren't exactly the same beasts so I was hoping to get some feedback. I've written a code that will do the job. I also need to write an activation script, attach it to the Weapons Workbench or make a new bench and maybe build a menu that lets a player decide which ammo in his inventory he wants to breakdown. I was hoping to get some feedback on that and maybe get someone that knows Papyrus if the code I wrote will do what I intend it to. Any help would be appreciated. Link to comment Share on other sites More sharing options...
HeyYou Posted February 2 Share Posted February 2 Having it as a standalone workbench would be less likely to conflict with other mods. Either something completely new, or, just copy an existing one, and rename it. Link to comment Share on other sites More sharing options...
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