Zorkaz Posted February 11 Share Posted February 11 How can I force an NPC in a wounded position. Using "Sit" or "UsIdleMarker" doesn't work. Link to comment Share on other sites More sharing options...
pepperman35 Posted February 12 Share Posted February 12 Could you not use a package and have the NPC sit into a wounded furniture object? I am thinking of how they set up Glory in the Rockets' Red Glare quest (i.e., RR303GloryDyingPackage). Harvey also comes to mind (DLC04MQ00_HarveyInjuredPackage). Link to comment Share on other sites More sharing options...
Zorkaz Posted February 12 Author Share Posted February 12 Yes that was what I was looking for but couldn't find it. I guess their package gets added via script. Link to comment Share on other sites More sharing options...
pepperman35 Posted February 12 Share Posted February 12 Look at those quest and the ref alias for the characters. Packages might be added there. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 12 Author Share Posted February 12 Ok I used the near same package but the character won't sit in the wounded position using "Sit". Is there a good scripted way to force an NPC into furniture? Link to comment Share on other sites More sharing options...
Zorkaz Posted February 12 Author Share Posted February 12 Ok it's also necessary to use a script with Actor.setrestrained() == True Link to comment Share on other sites More sharing options...
LarannKiar Posted February 15 Share Posted February 15 Perhaps this works too. theActorRef.MoveTo(theFurnitureRef) theActorRef.SnapIntoInteraction(theFurnitureRef) 1 Link to comment Share on other sites More sharing options...
Recommended Posts