KingButters64 Posted Saturday at 01:29 PM Share Posted Saturday at 01:29 PM (edited) Hello, I am wanting to make armor replacers using resources from other mods for my own personal use (they are not going to be published... unless I get the ok from the original authors). I am new to the Creation Kit and all the research I have done previously points to using the Creation Kit. But I keep having problems in getting the process to work. I have put down my process on how I keep getting the error in the next few posts. I want to make sure this is as clear as I can make it, so bear with me, I apologize in advance. Here is my process: I open up the Creation Kit using MO2, then I load up the mods I think I need; those being dawnguard.esm, BGSMerpsGondorianArmament.esp, GondorianRangerArmor.esp, and LOTR King Armors.esp. When prompted that there is no active file, I continue anyway since I am not wanting to edit anything from the other esps other than Dawnguard. The following pictures show the rest of the process from here.... I first click ArmorAddon since from my research that happens first I then choose the body nif I want to change.... I then select the Biped Model.... more to continue.... Edited Saturday at 01:41 PM by KingButters64 Clarification on the line of posts. Link to comment Share on other sites More sharing options...
KingButters64 Posted Saturday at 01:35 PM Author Share Posted Saturday at 01:35 PM Part 2: I try to Edit the Model File Name..... To this.... This is my file path for those who wish to know.... To be continued, I apologize for this being so long...... Link to comment Share on other sites More sharing options...
KingButters64 Posted Saturday at 01:37 PM Author Share Posted Saturday at 01:37 PM Part 3: But when I select the NIF I want to use, this happens... Again, I apologize for so many posts, but this was the best I could do to make my question as clear as possible. Any help would be greatly appreciated. Thank you so much! Link to comment Share on other sites More sharing options...
scorrp10 Posted Saturday at 02:35 PM Share Posted Saturday at 02:35 PM You are selecting fike in MO2 mod staging directory. You need to set MO2 to 'virtualize' files to SSE/Data and pick the files from under there. 1 Link to comment Share on other sites More sharing options...
KingButters64 Posted Saturday at 02:59 PM Author Share Posted Saturday at 02:59 PM How do I set MO2 to Virtualize files to the SSE/Data directory? Is this done from the main MO2 screen? Link to comment Share on other sites More sharing options...
KingButters64 Posted Saturday at 04:16 PM Author Share Posted Saturday at 04:16 PM Nevermind my last question, I went through the directory that you mentioned and I got it to work. Thank you! Link to comment Share on other sites More sharing options...
PeterMartyr Posted Saturday at 10:47 PM Share Posted Saturday at 10:47 PM Extract it from the Meshes BSA in the real game folder, nothing what so ever to with MO.. it just a game asset. @scorrp10 Why virtualise it? is that not making it unnecessary complicated? Just to get an simple asset LOL sorry I use MO heaps, I can even say MO was my biggest nightmare, with LE updating, SKSE updating to match, MO in development was unstable. Want to to know what broke my Game the most ? Spoiler MO updates those that live it know it is true, but we had faith in Tannin, but if I had to extract a game asset, I would not bother going thru MO? What for? Where the advantage or benefit? The K.I.S.S. methodology Keep It Simple Stupid. Link to comment Share on other sites More sharing options...
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