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A Bug Makes NPCs Overleveled.


Rattmaster32

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Hi, I've got a strange bug.
It started when I started a new character.
It makes some NPCs have a much higher level than they should.
They easily kill me with one hit. Their weapons and armor are much better than what is usually normal.
Even though it's only a few NPCs that are affected by this bug, it makes the game unplayable. It doesn't help to lower the difficulty.
Does anyone know about this bug and what can be done about it?

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This is likely something in your mods.    Some mods mess with levelled lists, making enemies stronger.   Some mods add extra enemies that can be tougher than vanilla.    For example, if you install something like Immersive Wenches, added slaver bandits tend to be a fair bit tougher than vanilla ones.

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  • 2 weeks later...
On 2/19/2025 at 7:23 AM, Rattmaster32 said:

Hi, I've got a strange bug.
It started when I started a new character.
It makes some NPCs have a much higher level than they should.
They easily kill me with one hit. Their weapons and armor are much better than what is usually normal.
Even though it's only a few NPCs that are affected by this bug, it makes the game unplayable. It doesn't help to lower the difficulty.
Does anyone know about this bug and what can be done about it?

Did you figure this out?

How much higher level are they? (you can check my using the console. Click on them and type "getlevel" without the quotes.)

Got a mod list?

 

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I didn't come up with a direct solution. But I fix it indirectly by sneaking past the most difficult places before my level gets high enough.
I can check next time I pass such a stelle. But it was a fight in full orc armor against a 2nd level PC.

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6 hours ago, Rattmaster32 said:

I didn't come up with a direct solution. But I fix it indirectly by sneaking past the most difficult places before my level gets high enough.
I can check next time I pass such a stelle. But it was a fight in full orc armor against a 2nd level PC.

Check to see if your version of Skypatcher need an update. That's what it ended up being.

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