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My Companion Turned into an Outlaw!


David Brasher

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I am developing this companion mod, and I have run into yet another snag. My companion has turned into an outlaw. After she hit the guard by mistake, the two of them started ignoring the goblin and trying to kill each other. I had to kill the goblin myself. My companion won and killed her first guard. The guard's buddies attacked. She killed some of them too. I had to do unrealistic dirty tricks to get us out of there. I figured that was the end of the matter, but now every time guards see her, they attack. It is especially bad because she works in the Imperial City, and there are lots of guards there. I didn't even know that NPCs could turn into outlaws.

 

What is going in? Do NPCs have bounties? Did her crime put her into an evil faction? How do the guards know that she should be attacked on sight? I need to figure out what is going on so I can change the mod to put in a way to send her to jail or pay off her fine.

 

Does anyone know how crime and NPCs work?

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Yes, you are right. My companion does have a bounty. I didn't realize it worked that way. I have changed the mod to have a token, a messagebox, another block in the script, and two more dialog topics. I can now pay off my companion's bounty. Sometimes she is more trouble than she is worth.

 

Thanks for the help!

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which compaion did you use? if its the ones that im thinking i do have a reason for why she attacked the guards XD
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This is a companion from a new mod I am creating. I would like to release it, but I keep finding bugs. I have got to be pretty close to being done now.
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