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Linked doors not working in game


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I've been working on a mod that adds a new location but I've hit a brick wall while trying to connect my interiors to my worldspace. In the creation kit they're linked; I can go between them by double clicking the markers but when I try to test them in game they don't work. I've been trying to figure this out for months now.

In the exterior they just play the opening animation but do nothing and if I try them from the interior I just get stuck in an infinite loading screen. The strange part is, when I tested in after navmeshing just the interior the doors would work but only one way (From outside to inside) but since navmeshing the Exterior they've stopped working again. I tested out a door on the other mod I'm working on and it works perfectly fine even though neither the worldspace or interior in that mod are navmeshed. I set them up in the exact same way, as far as I'm aware, so I have no idea why they're working for one mod but not the other.

I'm honestly starting to wonder if something about the mod is completely broken somehow

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     Please, let me know if I got that correct. You said you "Linked" both doors. Did you mean linking them by "Linked Reference" or by the "Teleport" tab? Remember you have to check the "Teleport" on one of the doors, and then selected the other in the render window, for teleportation to work, not "Linked Reference". If you did mean Teleport, I would try to uncheck the "Teleport" checkbox and do the process again. NavMesh should not interfere with teleportation between doors, or cells, for this case.....

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10 hours ago, Saxxon91 said:

Yes, they're linked through the teleport tab. I've tried unchecking it and doing it all again and even deleting the doors entirely and starting over but I still can't get them to work.

I know in FO4 you had to have both a linked door and an xmarker for the doors to work.  It wasn't enough to just have the arrival door, you had to have a marker to show where the player appeared and what direction they were facing.

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