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Changing Spawn Location of Player


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I'm currently working on a mod, with its own worldspace that is quite large and takes a story line completely separate from the base game. I've seen other mods such as Dust do this.

My intention is to spawn the player in this new world space where they can then build their character, give them special stats, etc. and have an ending all within the mod. I'm not sure if this is too ambitious given the engine, but I'm trying to restrain myself to things I know have been done before.

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I have made my own alternate start mod for my own use. You need to modify the VCG00 and VCG01 quests. You can comment out a lot of things, but you will also have to make sure to enable many of the things that those quests enable.

If the player can ever return to the Mojave from your new worldspace, you will also need to make the trigger outside of Doc Mitchell's house persistent so that you can disable it from your own script/quest. Otherwise, if they ever go up to Doc Mitchell's house, the trigger will fire and they'll get the whiteout effect from the trigger along with all of the other things that the trigger sets off.

Some of the things in that trigger script and in Doc Mitchell's door script will also have to be done by your start script/quest.

It's pretty easy to figure out what you need to do just by going through the VCG00 and VCG01 quest stages, and looking at Doc Mitchell's door script and the trigger just outside of his house.

I personally left all of the Goodsprings tutorial quests from Sunny in place because I like to do those at some point even with my character's alternate start. Depending on how you want to do things though you might want to fiddle with these quests as well.

 

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