MoonRacer27 Posted March 13 Share Posted March 13 In my MO2 when ever a mod is green and/or red what does that mean Still learning so thanks for your patience in the matter Link to comment Share on other sites More sharing options...
MoonRacer27 Posted March 13 Author Share Posted March 13 I also want to ask, every time I save a game an exit on the MO2 I always have an overwrite and it seems to be SKSE as it's always in my trash bin Why is this happening and can I fix it and if so how Thanks ~ Link to comment Share on other sites More sharing options...
greyday01 Posted March 13 Share Posted March 13 Don't put what is in your overwrite into trash. Either turn it into a mod and enable it (MO2 has a function for that) or look at the file structure to see which mod created it and cut and paste the content of the Overwrite folder into the folder of the mod that created it. Some mods create SKSE data when the mod is in use. Any mod created files always go into the overwrite folder unless those files exist elsewhere like in a separate mod or in the folder of the creating mod. This is how it is supposed to work so no files get added without giving you an opportunity to evaluate things. Link to comment Share on other sites More sharing options...
MoonRacer27 Posted March 13 Author Share Posted March 13 I guess that's what I'm doin' The lil triangle in the upper right of MO2 always has 1 error on every save ... since I've never knew how to assess it I always went to the bottom of my MO2 mod list and right click on overwrite and proceed What every I agreed to overwrite always ends up in my Trash Bin on my desk top and it's always an SKSE folder So, what would be the proper procedure in taking that over written file and make it into a MOD ? Link to comment Share on other sites More sharing options...
greyday01 Posted March 13 Share Posted March 13 If it is an SKSE mod that is creating the files in overwrite if you select overwrite and open it in file explorer the contents should be in the format SKSE-Plugins-ModNameData-Json files. Copy the entire contents of the overwrite folder and then in mod organizer find the mod that created it and with file explorer open that mod's data folder and paste what you copied into it. If there is more than one mod's folder in the SKSE-Plugins folder delete the second (or more) modNameData folder so only the appropriate info for the mod is in the mod's folder. Then repeat for each mod that added data to the overwrite. Alternately if you right click overwrite you should get an option to Create Mod. Then all you have to do is name and enable it and put it near the bottom of your load list. Either works. Myself I like to have all a mod's files in that mod's folder, but some people like to have all the SKSE Json files all together in one mod. Link to comment Share on other sites More sharing options...
MoonRacer27 Posted March 13 Author Share Posted March 13 (edited) O.K. ... I pulled this SKSE folder outta my Trash Bin and opened it ... it contained a Plugins Folder which contains the following GrassControl OpenAnimationReplacer OpenAnimationReplacer_ImGui po3_Tweaks All are Config Settings and believe me I have no clue how to process this Edited March 13 by MoonRacer27 Link to comment Share on other sites More sharing options...
greyday01 Posted March 14 Share Posted March 14 For that I would make a new mod by selecting the Overwrite folder and right clicking. You should get a dropdown menu with the option Create Mod. Create the mod and name it something like Config Settings then enable that mod in your mod list. Gamer Poets has some good YouTube Link to comment Share on other sites More sharing options...
MoonRacer27 Posted March 14 Author Share Posted March 14 Thanks friend I appreciate it Link to comment Share on other sites More sharing options...
MoonRacer27 Posted March 14 Author Share Posted March 14 F.Y.I. greyday01 I got it situated, thanks so much for your help, I now have no overwrites when I save Link to comment Share on other sites More sharing options...
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