Crash180 Posted March 15 Share Posted March 15 I am wanting to make items that rotate on an axis of my choosing. I experimented with the P-WS-Rotation in Nifskope but nothing changed. An example would be a pipe or tube where I could spin it on its long axis. Is it possible or does the game override all? Link to comment Share on other sites More sharing options...
pepperman35 Posted March 16 Share Posted March 16 I assume you want it to rotate in game by the player, correct? If so, you could make a 3d model with a rotation animation, and set the object up in game as an activator. There is also a rotate helper in the Creation Kit that might be used to accomplish your goal. Link to comment Share on other sites More sharing options...
Crash180 Posted March 16 Author Share Posted March 16 Yes, I do want to rotate it in game kind of like a blow pipe for blowing glass. All new stuff to me but it points me in a direction. Thank you. Link to comment Share on other sites More sharing options...
Crash180 Posted March 16 Author Share Posted March 16 I should specify that I want it to work on a constructible object. Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 17 Share Posted March 17 Depends on what you wish to do exactly. When using 'place everywhere' you can rotate your buildable object in any direction. Otherwise it has to be an "animation" where you set the rotation keys on a time line. Which can then be set to loop (if powered or any other condition etc.) Edit: If it is your character you want to 'swing' an object differently, you need a new animation for your character to perform the swing (Afaik) Link to comment Share on other sites More sharing options...
Crash180 Posted March 18 Author Share Posted March 18 (edited) I was wanting to make the conduit and power points rotate on their pipe axis to make them point where I want. I don't like the fixed snap point directions. I've attempted something like this with Place Everywhere but I think I had to face due North to get it to rotate on the axis. Edited March 18 by Crash180 Wrong mod name Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 18 Share Posted March 18 These are the key binds from placeeverywhere for rotating: Ctrl Key, change rotation axis Numpad '-' Key, decrease rotation angle Numpad '+' Key, increase rotation angle Numpad '0' Key, set XY object angles to 0 '<' Key, rotates highlighted object anti-clockwise direction "left" '>' Key, rotates highlighted object clockwise direction "right" edit: You might need to 'un-comment' some of these inside the place.ini (remove the ; in front) Link to comment Share on other sites More sharing options...
subaverage Posted March 18 Share Posted March 18 (edited) You could also try the "positioning" function of the "Screen Archer Menu". It also let's you rotate chosen objects. Edited March 18 by subaverage Link to comment Share on other sites More sharing options...
Crash180 Posted March 20 Author Share Posted March 20 I tried those commands again using global and relative positions with no success. The only way I could get it to work was if I was lined up with any of the four cardinal positions. To make sure I haven't worded things poorly I would want the horizontal pipe to spin like a rolling pin or a spit on a rotisseries. Link to comment Share on other sites More sharing options...
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