363rdChemicalCompany Posted March 29 Share Posted March 29 I currently use this mod to equip my minutemen troops ( as well as wastelanders who I feel deserve a bit "extra", doctors with doctor type outfits, etc etc etc) https://www.nexusmods.com/fallout4/mods/68030 It has some bugs (like the equip command also makes the NPC auto equip its templated clothing a couple times over, so I usually wind up with an NPC who equips weaps and gear I intended, plus 2-3 copies of tmeplated guns and clothes, So I am always busy with dejunking each NPC. The other bug is on leaving the cell and returning the NPC will uneuip all clothes/armor so you have to reenngage into inventory and make him requip. Despite the bugs, its an incredibly valuable mod , I use to equip NPCs such as MM troops, DC guards, Settlers, Scavengers etc etc all over the map, all the time. But it is incapable of storing and equipping power armor parts. if I try the NPC loses his frame and is unfixable distorted afterwards. Same if I try to add the PA parts on non frame wearing NPCs. Now Console commands do not spawn the keywords attached to items, so I cannot simply console command my upgraded armors. Since I add a lot of stuff to my power armor components and want to build up a large MM PA Army it would save SO MUCH work, if I could have a box, or whatever, to put my improved PA parts into, say full set of T51F, with my preferred paintjob and mods on it, and then somehow multipy that by 10 or 20, for a quick and thorough equippeding of MM painted T51F Power Armor Army. To name just one example. Any takers? Or does such a thing already exist? Link to comment Share on other sites More sharing options...
LarannKiar Posted April 4 Share Posted April 4 You can try this console command. It calls a native function from Garden of Eden SE. Syntax: CGF "GardenOfEden2.CopyNthItem" SourceRefID ItemIndex TargetRefID Count Example: CGF "GardenOfEden2.CopyNthItem" 2F1F 0 14 2 It would create 2 copies of the inventory item in Piper's inventory (her RefID is 2F1F) at index 0 and add them to the player's inventory. Figuring out inventory items' indexes without a Papyrus script is difficult though. I think you can create save, replace CopyNthItem with DropNthItem to see the item, reload the save then call the command with CopyNthItem. 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted April 5 Author Share Posted April 5 On 4/4/2025 at 8:49 PM, LarannKiar said: You can try this console command. It calls a native function from Garden of Eden SE. Syntax: CGF "GardenOfEden2.CopyNthItem" SourceRefID ItemIndex TargetRefID Count Example: CGF "GardenOfEden2.CopyNthItem" 2F1F 0 14 2 It would create 2 copies of the inventory item in Piper's inventory (her RefID is 2F1F) at index 0 and add them to the player's inventory. Figuring out inventory items' indexes without a Papyrus script is difficult though. I think you can create save, replace CopyNthItem with DropNthItem to see the item, reload the save then call the command with CopyNthItem. Expand Thank you Link to comment Share on other sites More sharing options...
LarannKiar Posted Saturday at 09:22 PM Share Posted Saturday at 09:22 PM On 4/5/2025 at 7:46 AM, 363rdChemicalCompany said: Thank you Expand I updated Garden of Eden SE today (v19.5) and added ExportInventory(). You can see all inventory items of any actor or object with: CGF "GardenOfEden3.ExportInventory" RefID. The inventory file will be saved to the F4SE\Plugins folder. 2 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted Sunday at 04:41 PM Author Share Posted Sunday at 04:41 PM On 4/5/2025 at 9:22 PM, LarannKiar said: I updated Garden of Eden SE today (v19.5) and added ExportInventory(). You can see all inventory items of any actor or object with: CGF "GardenOfEden3.ExportInventory" RefID. The inventory file will be saved to the F4SE\Plugins folder. Expand So.. I could use that to multiply the itmes in say a box... Lets say I have the Nuka Cola T51F parts in there. or a highly expanded via AWKCR set or power armor parts. I could multiple them many times over by whichever number I specificy using the mehtod from your previous post? Link to comment Share on other sites More sharing options...
subaverage Posted Sunday at 05:35 PM Share Posted Sunday at 05:35 PM I was a bit curios about the possibilty to duplicate/ multiply items and found this: That even worked from player to Cait. So I would assume it works between any characters and/ or containers. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted Monday at 05:56 AM Author Share Posted Monday at 05:56 AM My goal is a fleet of Minuteman painted T51F armors for my Minuteman forces. Frames are easy to come by, but building say 50 painted modded, T51F sets of 6 parts each, can be time consuming (to quote Bob from "Settlers of the COmmonwealth") and I wish to minimize wear on my fingers. Link to comment Share on other sites More sharing options...
subaverage Posted Monday at 04:52 PM Share Posted Monday at 04:52 PM (edited) The command can duplicate pa parts and acc. to the description with paintings, mods and extras. Except the frame, but for this solutions exist. I tested the command on Cait and it worked as intended. Cait had an exact copy of the source in her inventory and the source container still had the equipment, too. The only disadvantage that one has to be aware of is that the command deletes and replaces the target's inventory when executed. So you can create a power armor once, put the parts into a container and duplicate the parts (except) the frame as often as you want to every npc you want. As the command deletes the target's inventory the source container should contain a complete inventory set with weapons, ammunition, armor parts, etc. To diversify it one could create some different source containers. Even npcs (or the player) can be the source. To eqiup the itmes on npcs you could use the barter menu, the console or the fantastic "Screen Archer Menu". SAM let's you manipulate every inventory container. One option to "produce" pa frames is the "Corpse Cleaner" mod. Edited Monday at 04:57 PM by subaverage 1 Link to comment Share on other sites More sharing options...
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