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Action Overloads?


BlazeStryker

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The most frequent game freeze I have had though the years is when I am fighting, crafting, completing a quest or otherwise doing something when another event happens and the game locks up. It can even be locking onto a target with my cursor and a companion interjection trips it.

To borrow from Curie, I have come to the grim conclusion that the game engine is not all that robust when it comes to multitasking, scripts running simultaneously. Is there a means to increase that? Extending scripts was the great beginning of Bethesda game modding: can they be buffered?

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I can't speak for NG, but on OG basically get no crashes anymore, other than me messing stuff up, and every few days something related to Havok. So my first question would be, do you use Buffout or better? Look at the buffout crash logs, it's a most. They're cryptic and therefore useless to me often, but sometimes you simply see the same plugin or form id being implicated in the crash every time and can guess what the problem is just by seeing that, or at least know how to proceed to find/fix the bug. It can really save you time barking up the wrong tree.

And the scripting VM can't really affect the game, it can just place or modify objects in it, or call game functions, and *that* can crash the game maybe -- but I know from shameful first-hand experience that you can have a LOT of endless loops running at the same time, or constantly run out of heap space for scripts leading to all of them getting stack dumped, and not even notice in game (other than script related stuff taking a long time to happen). The frame rate can affect (slow down) Papyrus, but Papyrus cannot affect the frame rate.

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