ArmlessWunder Posted April 1 Share Posted April 1 (edited) Hello, I am trying to make randomly generated objects and/or terrain textures using Fallout 4 Creation Kit. I made a test region with only one object to see if I could get anything to generate, but every time I try to generate objects for my region, it fails and I get an error: It says no objects generated due to slope, but I don't see why that happens since the slope seems to be permissive of all slopes and the terrain is flat anyways. The marked cells contained by my test region here have terrain mesh with roughly 1000-2000 elevation units (trying to go easy on this tool) Steps I took to get here: 1. Create new custom worldspace and generated the terrain mesh via heightmap. (heightmap bounds: 0 to 8000) 2. Create region for object generation and add 1 simple rock object to the list 3. Hit "Generate Now" I have used this tool to generate random objects and terrain textures for large worldspaces in oblivion and new vegas, so I guess I'm just wondering if this is broken for fo4 ck or what I am doing wrong. Any advice would be appreciated Edited April 1 by ArmlessWunder Link to comment Share on other sites More sharing options...
ArmlessWunder Posted April 16 Author Share Posted April 16 Still having this issue, anyone know anything? Link to comment Share on other sites More sharing options...
pepperman35 Posted April 17 Share Posted April 17 (edited) i haven't used the region edit much so i was curious. i quickly generate a flat worldspace and used the object populator to place some trees. it worked so i wonder if your elevation has something to do with it? Edited April 18 by pepperman35 Link to comment Share on other sites More sharing options...
ArmlessWunder Posted April 17 Author Share Posted April 17 (edited) Hello, thanks for the response. I tried what you suggested just now and it didn't work for me. I made a new world, rose the terrain out of the water, flattened one cell, drew a region on the cell, added 'TreeBlasted01' to the region, hit generate now, and I got the same old error. I wonder if there is any difference in our configuration? Are you using next gen update, or did you downgrade? Edited April 17 by ArmlessWunder Link to comment Share on other sites More sharing options...
pepperman35 Posted April 17 Share Posted April 17 using the next gen update on this end Link to comment Share on other sites More sharing options...
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