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Stop NPCs from Jumping when using Kill Command


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I just checked a few and they are vanilla assets. One fence piece had that property, but everything in the settlement is affected and the other pieces don't have it.

If you did want to check which meshes have that property, you could probably use Sniff.

A lot of the pieces are from Bravil. I guess you could set the weather to foggy and see if it happens there. I might try it in one of my other game instances that still has OSR.

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I tried Sniff and it quite useful tool, I keep it. However checking the shipwreck this tool only reports bad setting of some flag (Consistency Flag) and complains about vertex color as all white ($FFFFFFFF) on main ship model (shipwreck01.nif). Maybe this vertex color is a problem (I saw same reports on some Bravil models).  However as I'm not affected by this with OSR installed, I can't verify if it helps. Removing these vertex colors had no effect on my computer.

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8 hours ago, RomanR said:

I tried Sniff and it quite useful tool, I keep it. However checking the shipwreck this tool only reports bad setting of some flag (Consistency Flag) and complains about vertex color as all white ($FFFFFFFF) on main ship model (shipwreck01.nif). Maybe this vertex color is a problem (I saw same reports on some Bravil models).  However as I'm not affected by this with OSR installed, I can't verify if it helps. Removing these vertex colors had no effect on my computer.

Having the vertex colour as all white sounds like a possibility. As I said I might play with it a bit in one of my other game instances, but at this point, we'll just tell people to use something else.

I really like the search and replace feature in Sniff. I use that one all the time.

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