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Can't get my custom creature NPC's to block


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So I've made all the animations this creature would need to fight hand to hand. 

All of them fire except for the block animations. I've got the handtohandblockidle.kf, handtohandblockhit.kf, and handtohandblockattack.kf all ready to go. I double checked that they had the bone priorities similar to how vanilla humanoid NPC's have them for those animations. I also noticed they have a "Blend: 0" in the blockhit and blockattack and "Attack" text key in blockattack. I made sure to add those in the appropriate frames.

I then tested those animations in the ck. It has them in the list, it has the proper animgroup listed for each one. I then went to the custom CombatStyle I made for the creature and made %chance to block at 100 and attack 0%... and it still only ever attacks and never blocks.

Not sure why it is doing this?

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On 4/7/2025 at 5:09 AM, RomanR said:

I'm not an animator, but the easiest first try - does these block animations play correctly when you make preview of creature in CS and select them? 

Yep! They look and play absolutely fine in the Construction Set.

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After some playing with Goblin Warlods I only found too much variables to be involved to be sure of anything. It seems I lessened their attack ratio with Aggression and Confidence lowered (in AI package part), but I never was able to make them flee for example, even with Fleeing Disabled ticked off and Confidendence 0.

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I'm just disappointed I spent so many hours making a series of blocking and riposte animations just to have them never fire because of some arbitrary condition I am missing somewhere

It also makes the encounters with the creatures fairly boring as all they do is attack. 

😞

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