csbx Posted April 8 Share Posted April 8 After walking away from the mod I was working on because the esp file was haunted and life got too busy to care, I'm back and have made pretty decent progress. One simple task in the CK that i can't seem to accomplish is the following: When Lucan gives you the quest to find the stupid claw in BFB, the system adds a map marker to the location. My problem is that all of the normal ways I look for such code have turned up nothing. I've checked: 1) quest stage code (normally 10 or 15) 2) dialogue fragments and 3) hidden scripts associated with the quest. Any ideas ? Link to comment Share on other sites More sharing options...
scorrp10 Posted April 8 Share Posted April 8 Quest MS13 (The Golden Claw) - Scenes tab - MS13CamillaStage10Scene - Edit Data - Map marker is added in the Begin fragment (SF_MS13CamillaStage10Scene_000383A3) 1 Link to comment Share on other sites More sharing options...
csbx Posted April 8 Author Share Posted April 8 Nice. Thanks very much. My version of CK:PE was crashing on any attempt to look at a scene, but the latest ver. fixed that. On 4/8/2025 at 12:27 PM, scorrp10 said: Quest MS13 (The Golden Claw) - Scenes tab - MS13CamillaStage10Scene - Edit Data - Map marker is added in the Begin fragment (SF_MS13CamillaStage10Scene_000383A3) Expand Link to comment Share on other sites More sharing options...
PeterMartyr Posted April 9 Share Posted April 9 I know I am probably being a pain in the ass at this stage of development, and do not know what editor you use but [Ctrl + Shift + F] will search all scripts in the project , in your case 10,000 psc for "AddToMap" it will return every single script in the source folder that has that code, and if a scripts has it more than once it may need some configuring in the settings, but I just opened the Source Folder Directory in the editor to do this, without modifying any settings whatsoever C:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\Source\TIF__000DA66E.psc: 9: MapMarker.AddToMap(false) C:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\Source\TIF__000DA66F.psc: 9: MapMarker.AddToMap(false) C:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\Source\TIF__000DA670.psc: 9: MapMarker.AddToMap(false) C:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\Source\TIF__000DA671.psc: 9: MapMarker.AddToMap(false) C:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\Source\TIF__000E82A5.psc: 9: pMapMarker.AddToMap() C:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\Source\TIF__02026558.psc: 9: SkaalMarker.AddToMap() 18: SkaalMarker.AddToMap() 294 matches across 222 files 3 seconds to it set up, then 294 hits in 1 second, work smart, yes it is interactive, it will open the script to the designated line on a double click. EDIT Welcome Back. 2 Link to comment Share on other sites More sharing options...
csbx Posted April 9 Author Share Posted April 9 Hey man ! Good to see you poke your head in here from time to time. I use CK:PE and only compile in the CK. What are you using here ? --that would be useful even as I round the last lap. For a last minute trawl, I converted psc to txt [in copied dir] and used basic win 11 content search. Not dynamically presented though ! Thankfully only a couple dozen items in the query result that my mod hasn't had its hands on. Presenting this now is funny, though funnier would be offering to convert to full skse with zero script edits, conflicts. Link to comment Share on other sites More sharing options...
PeterMartyr Posted April 9 Share Posted April 9 I am using Sublime Text there, but any decent editor will do it, even windows search, if say, if you input "some lines of text" will find "The Text Document that Contains it." by searching the text in standard text files But coding editors take it to next level, seriously your using just CK? I think it time to upgrade, for free, I would recommend Visual Studio Code, it is very popular in the Bethesda Modding Community https://code.visualstudio.com/download Either way you have to learn how to set up Projects. Which might help with versioning, if you do it properly https://code.visualstudio.com/docs/sourcecontrol/github In case you get serious about versioning and version control, using Visual Studio Code Welcome to Syntax Coloring, Auto-Complete and Lintering, don't go into shock OK? Don't ask what I like, I have 5 or 6 editors in my system now, plus I recently installed WARP for a lookies, so far I like it) a lot)) EDIT https://www.warp.dev/ Link to comment Share on other sites More sharing options...
PeterMartyr Posted April 9 Share Posted April 9 what ever you pick, Notepad++ Sublime or Visual Studio Code, remember to install there papyrus packages, and set it has your external editor in the creation kit, then you can open psc from the creation kit in your preferred editor, and OFC compile with out even launching the kit. EDIT for a joke I went to UESP CK to see if my original Sublime Package was still there, it is, and the archive, some it was dated back to Feb of 2011, LOL, I recall hearing back in the day, that it from Bethesda, and they use Sublime has there prefer editor, and made a package for it, doe it make sense now? Feb 2011 LOL Dude do it, get some syntax coloring, auto-complete and lintering, it is not a crime)) I been doing forever at least, maybe 2012, for sure maybe, in 2013, I cannot remember it's been so long. All I know for sure is I pre ordered the game)) It like not Beth Dev use the CK Editor, trust me they didn't.. check out that package on UESP CK if you do not believe me!! Don't quote me, that might be rumour I heard back in the day, but the package does go back to Feb, 2011.. any one can check it. BTW don't use that package on UESP CK, it is outdated... it was just to make a point Link to comment Share on other sites More sharing options...
csbx Posted April 10 Author Share Posted April 10 Well, you bullied me into it and now I have sublime text (was the most straightforward for me to set up) and I can now see what you're saying. Can't go back now. The one downside is that when my gf passes by my office and sees the color-coded code on my monitor, it appears I'm engaged in something even less serious than I had been, which I suppose is fair enough.. Link to comment Share on other sites More sharing options...
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