dizietemblesssma Posted April 22 Share Posted April 22 I know little about dialogue, so is this the case: There exists in the game voice files for generic dialogue like 'yes', or 'no' or 'OK'? Different files for the various voice types? Different localisations will use the same filenames, so as long as the localised game version ships with that version of the filename, other languages are covered? it seems to me that there must be for all voice types in the game generic replies like the above? Therefore I should be able to make my own dialogue for an NPC(s) that has such a simple response and use existing game resources to voice it? Only a) how to find such a sound file, and b) specify it in a dialogue? diziet Link to comment Share on other sites More sharing options...
scorrp10 Posted April 22 Share Posted April 22 You are talking about 'Shared Info' topics. When you create a new TopicInfo, it will pop open an 'Edit Response' window for you to enter text. You just leave it blank and click OK. Then above responses list, there is a 'Share Response Data from Info:' dropdown. Under that dropdown, there are a LOT of choices. For 'Yes', the most fitting candidate, I would say, is "OfCourse" For No, it would be "PersuadeReject02" (Nah, I don't think so) Link to comment Share on other sites More sharing options...
dizietemblesssma Posted April 22 Author Share Posted April 22 That works thankyou! There seems to be no 'OK' but your suggestion of 'Of Course' is perfect:) Is there a way to prevent the dialogue topic being grey when I use it on a different NPC? Totally minor and not really a problem:) diziet Link to comment Share on other sites More sharing options...
xkkmEl Posted April 22 Share Posted April 22 Dialogue topics are grey if they have already been used since the quest was last started. You can ungrey the dialogue by stopping the quest and restarting it (I think). You can also have a collection of similar topics, with "say once" to hide the greyed out ones. But then you'll eventually run out of fresh lines. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted April 22 Author Share Posted April 22 Thanks, I'll leave things as they are then:) diziet Link to comment Share on other sites More sharing options...
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