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Question about "REDeadActorAttachNode" Story Manager Quest Node 0x390F8


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in the test file, in the quest, chance the script for stage 0 from 

Huzzah.Play(Game.GetPlayer())
Stop()

to

DisableMarker.Disable()
Stop

and link DisableMarker as an objectreference in the script properties (you can make a new property there for fragments)

that'll disable everything hooked up to DisableMarker with the enable parent ref every time you clear a location

Edited by d4em
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