d4em Posted April 25 Share Posted April 25 (edited) in the test file, in the quest, chance the script for stage 0 from Huzzah.Play(Game.GetPlayer()) Stop() to DisableMarker.Disable() Stop and link DisableMarker as an objectreference in the script properties (you can make a new property there for fragments) that'll disable everything hooked up to DisableMarker with the enable parent ref every time you clear a location Edited April 25 by d4em Link to comment Share on other sites More sharing options...
Qrsr Posted April 25 Share Posted April 25 Is there a default script fot that? Thanks! Link to comment Share on other sites More sharing options...
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