Jump to content

What Mods do you want to see for the Remasterd Version?


Recommended Posts

I would enjoy a "Live Another Life"-style mod that handled the character creation and dropped you in the world. The main quest would only start if you went to the exit of the Imperial Prison sewer and found the body of a Prisoner with the Amulet and a note with something like "Jauffre - Weynon Priory" on it.

After that would be an auto-poisoning system that always applied the most powerful poison in my inventory to the weapon I'm holding.

  • Like 2
Link to comment
Share on other sites

13 minutes ago, dvunkannon said:

I would enjoy a "Live Another Life"-style mod that handled the character creation and dropped you in the world. The main quest would only start if you went to the exit of the Imperial Prison sewer and found the body of a Prisoner with the Amulet and a note with something like "Jauffre - Weynon Priory" on it.

After that would be an auto-poisoning system that always applied the most powerful poison in my inventory to the weapon I'm holding.

That one sounds somewhat familiar. Wasn’t there a similar mod made for Morroblivion? You go to the sewer exit after leaving Morrowind and find a dead body holding the Amulet of Kings, thus triggering the Oblivion story questline?

Edited by MadSquirrel841
Link to comment
Share on other sites

22 minutes ago, dvunkannon said:

I would enjoy a "Live Another Life"-style mod that handled the character creation and dropped you in the world. The main quest would only start if you went to the exit of the Imperial Prison sewer and found the body of a Prisoner with the Amulet and a note with something like "Jauffre - Weynon Priory" on it.

After that would be an auto-poisoning system that always applied the most powerful poison in my inventory to the weapon I'm holding.

Arthmoor's Alt-Start mod, that. I like that it gives you a whole range of role-playing options to start, all the way from being a noble to being robbed and destitute with only the few rags you're wearing. (Hmm, I did wonder if anyone had done a beggar mod where you just hang around cities and cadge septims. Perhaps you could pass on some rumours in exchange.)

For some reason, Live Another Life is on Nexus for Skyrim and AFK for Oblivion.

I was thinking about totally necessary mods, like the hotkeys. Of course, there is one plug-in that takes precedence over all. We have old bugs fixed but new one to replace them, see:

https://en.uesp.net/wiki/Oblivion:Remastered_Changes#Bugs_Introduced

And that's just in this brief time. So, the very first need is the Unofficial Oblivion Remastered Patch. Though I expect we might see an official fix for some of these, it won't be complete.

(I don't really need to wish too much tho, I know there'll be good people working on it right now.)

Link to comment
Share on other sites

What I would like to see is removed restrictions on spell making and enchantment - reflect spell/damage, invisibility, reanimation, custom effects. Another fun thing to mod which might actually be possible now that unreal engine is involved is removing skill caps like acrobatics (morrowind style)

Link to comment
Share on other sites

Well, I just don't understand the hype about this remastered version (and I've played the original modded game several years).

Why in the name of all that's holy didn't they make all the NPC faces look better???

And the face selection in the character editor is an absolute joke. 

Almost every suggested pre-made face comes with an an upward-pointing nose tip! 

I uninstalled the game and will wait for Skyblivion.

Edited by walrossmaus2
Link to comment
Share on other sites

Capes/cloaks/backpacks
Transmog system
Walk as fast as NPC's
Hight adjuster
No loading screens (I can dream)
Camera adjustments in game
Unicorn wear horse armor/act like normal horse
Customizing player homes
Barber
Toolbar/Hot bar bottom of screen
TP to any map marker

This is all for now.

Edited by statesidebeast
Link to comment
Share on other sites

After playing warrior in heavy armor for a bit, it got me thinking that it would be great if master perk of armorer together with infinite hammer gave something like +9999 to repair strength. After all the clicking to 100 it would be cool to finally rest. "Repair all" button would be even better, but I won't get my hopes up too much.

Link to comment
Share on other sites

After putting in around 70 hours with the Remaster, I can honestly say I have no complaints about the remaster itself—it’s really well done. That said, some of the older mechanics are definitely starting to show their age.

A couple things I’ve been thinking about modding-wise:

1. Magicka Scaling Feels Outdated:
I didn’t pick a magic-based birthsign, so even with 100 Intelligence, my total Magicka caps at 200—and it just stays there. It feels weird that your Magicka doesn’t keep scaling the way Health does with Endurance. A mod that updates Magicka scaling to be more dynamic (like how Health increases over time) would make playing a hybrid or non-mage character a lot more interesting.

2. Soul Trap Needs a Refresh:
Soul trapping is a cool mechanic in theory, but in practice it feels clunky. On higher difficulties, enemies are tanky, so enchanted weapons run out of juice fast. I think the system would feel way smoother if capturing a soul also gave your weapon a bit of a recharge. A mod that tweaks soul trapping to support that kind of flow would really help balance out magic-based combat.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...