Azurefae Posted May 5 Share Posted May 5 So, I'm trying to run a script that mods the players spell effectiveness with the OBSE function ModPCSpellEffectiveness for players that chose the apprentice birthsign, but it either does it ever 5 seconds when the quest script runs (which stacks it infinitely), or only once on character creation if i use a doonce variable. How do i set the quest so that it will trigger once every game load? Because when i exit the game it clears the spell effectiveness back to 100%, but the doonce variable stays set to 1, and won't run the script anymore. Right now the script looks something like this: Short DoOnceApprentice Begin Gamemode If GetIsPlayerBirthsign BirthSignApprencetice && DoOnceApprentice == 0 ModPCSpellEffectiveness 0.1 Set DoOnceApprentice to 1 Endif End Link to comment Share on other sites More sharing options...
RomanR Posted May 5 Share Posted May 5 Use GetGameLoaded to reset DoOnceApprentice flag: Short DoOnceApprentice Begin Gamemode if GetGameLoaded set DoOnceApprentice to 0 endif If GetIsPlayerBirthsign BirthSignApprentice && DoOnceApprentice == 0 ModPCSpellEffectiveness 0.1 Set DoOnceApprentice to 1 Endif End Link to comment Share on other sites More sharing options...
Azurefae Posted May 5 Author Share Posted May 5 Thanks, I've been looking for this function but i haven't been able to find anything online on the CS wiki or the forums, this will help me with a lot of scripts that i need to load once every game session. Link to comment Share on other sites More sharing options...
LenaWolfBravil Posted May 5 Share Posted May 5 See Wiki here: https://cs.uesp.net/wiki/GetGameLoaded Link to comment Share on other sites More sharing options...
Azurefae Posted May 5 Author Share Posted May 5 On 5/5/2025 at 11:13 AM, RomanR said: Use GetGameLoaded to reset DoOnceApprentice flag: Short DoOnceApprentice Begin Gamemode if GetGameLoaded set DoOnceApprentice to 0 endif If GetIsPlayerBirthsign BirthSignApprentice && DoOnceApprentice == 0 ModPCSpellEffectiveness 0.1 Set DoOnceApprentice to 1 Endif End Expand A small correction, what i was actually looking for was GetGameRestarted. The Spell effectiveness mod persisted through loads done in the same game session, so everytime i loaded back to a save or died it would reapply the spell effectiveness mod, it just cleared after exiting the game, so changing it to GetGameRestarted instead of GetGameLoaded worked perfectly. Link to comment Share on other sites More sharing options...
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