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Posted

So, I'm trying to run a script that mods the players spell effectiveness with the OBSE function ModPCSpellEffectiveness for players that chose the apprentice birthsign, but it either does it ever 5 seconds when the quest script runs (which stacks it infinitely), or only once on character creation if i use a doonce variable. How do i set the quest so that it will trigger once every game load? Because when i exit the game it clears the spell effectiveness back to 100%, but the doonce variable stays set to 1, and won't run the script anymore. Right now the script looks something like this:

Short DoOnceApprentice

Begin Gamemode

If GetIsPlayerBirthsign BirthSignApprencetice && DoOnceApprentice == 0

ModPCSpellEffectiveness 0.1

Set DoOnceApprentice to 1

Endif

End

Posted

Use GetGameLoaded to reset DoOnceApprentice flag:

Short DoOnceApprentice

Begin Gamemode
	if GetGameLoaded
		set DoOnceApprentice to 0
	endif
	If GetIsPlayerBirthsign BirthSignApprentice && DoOnceApprentice == 0
		ModPCSpellEffectiveness 0.1
		Set DoOnceApprentice to 1
	Endif
End

 

Posted

Thanks, I've been looking for this function but i haven't been able to find anything online on the CS wiki or the forums, this will help me with a lot of scripts that i need to load once every game session.

Posted
  On 5/5/2025 at 11:13 AM, RomanR said:

Use GetGameLoaded to reset DoOnceApprentice flag:

Short DoOnceApprentice

Begin Gamemode
	if GetGameLoaded
		set DoOnceApprentice to 0
	endif
	If GetIsPlayerBirthsign BirthSignApprentice && DoOnceApprentice == 0
		ModPCSpellEffectiveness 0.1
		Set DoOnceApprentice to 1
	Endif
End

 

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A small correction, what i was actually looking for was GetGameRestarted. The Spell effectiveness mod persisted through loads done in the same game session, so everytime i loaded back to a save or died it would reapply the spell effectiveness mod, it just cleared after exiting the game, so changing it to GetGameRestarted instead of GetGameLoaded worked perfectly.

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