Jump to content

How to get your player to sit on bed edge ?


Recommended Posts

I'm fairly  new to modding but doing some small stuff to start ( addons to player homes etc) .What i would think was  a simple thing  is being a pain. How can i get my player to sit on the edge of a bed ( or anywhere tbh) I've tried using the invisible chair markers,ive tried so many different things  but player just ignores them, NPCs use them fine but the only interaction player gets is go to sleep. Is the go to sleep interaction taking a priority over the sit one ? If so, what can i do to alter it ? I've seen in some mod homes (Leaf Rest for one) this is possible, so there must be a way. 

Link to comment
Share on other sites

Consider taking a look at this mod which enables player to use the markers typically used only by NPCs.

Specifically, you will find that it replaces the meshes of those markers, so it is not something that can be done just via esp.   

Link to comment
Share on other sites

2 hours ago, scorrp10 said:

Consider taking a look at this mod which enables player to use the markers typically used only by NPCs.

Specifically, you will find that it replaces the meshes of those markers, so it is not something that can be done just via esp.   

I've got that mod in my game but the invisible chair markers dont seem to work, Lean wall works, lean bar works, sit ledge etc but not the chair ones. cant figure out why. Ive asked on the mod page if they have any ideas why that might be but theres been no reply.

Link to comment
Share on other sites

For the positioning portion of your question:

Furniture models have collision. You can move (just) the collision in nifskope, towards the edge or wherever you want it, to get the job done. Alternatively I do recall there is NiStringData (or something similarly named) in furniture nifs where you can change offsets and such, but I never dabbled much with that

As for sitting, you could consider not using furniture at all and instead use activator with the model you want. Call Setvehicle() and probably call sit via an animation event. IDK... Could also use chair furniture with edited model, being ofc a bed instead, which you could sit at. I'd have to play around and see what approach I liked

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...