walrossmaus2 Posted May 17 Posted May 17 (edited) This is the last thread I'll open here before actually reinstalling FO4 from scratch. After several crashes in the DC and CIT areas (solved), transparent walls in downtown Boston (solved), and the inability to uninstall PRP and reinitialize F4SE (both not solved), I'm making one last attempt to save my old version of FO4. I'm currently bothered by the following problem, which I might be able to solve by not using PRP (although I can't disable it without the game crashing). Installed: FO4 1.10.163, PRP 69, F4SE 0.6.23 Bug: Dazzlingly bright, white "walls" that appear out of nowhere depending on the player's perspective and disappear again after changing their spatial position + furniture that is visible or invisible depending on the perspective. Where does the bug occur? DC Security Bureau and DC Dugout Inn Mods that significantly change my DC (along with other, smaller mods): The Fens Sheriff's Dept., Crime and Punishment (+ Gun for Hire), AWARHERO's The Great Green Jewel, PRP My own guess as to why the bug occurs: PRP If no one from this fantastic community has a tip that will help eliminate the bug, I'll probably have no choice but to completely reinstall FO4. I've attached my current load order and a few pictures. As always, I'd like to thank you very much in advance for your active support, dear community!!! Best regards to everyone who took the time to read this! plugins.txt Edited May 17 by walrossmaus2
subaverage Posted May 17 Posted May 17 Does this happen with your mods enabled or when you start a new playthrough without any mods, too? 1
walrossmaus2 Posted May 17 Author Posted May 17 Hey subaverage, every new game with enabled mods. I tried to change the load order from the above mentioned mods so often (to the end, to the middle, to the top and vice versa), without any success. I've also disabled AWARHERO's TGGJ and took a look in the vanilla Dugout Inn and everything seemed to be ok. In the altered security office the bug still appeared. Thanks for your fast reply!
subaverage Posted May 17 Posted May 17 Before you do a clean new install which would mean you get game version 984 as long as you are on Steam: Disable all your mods (don't delete latest savegame) and begin a new playthrough. Play until you left Vault111 the first time. Make a save and keep it. Now you can try to reenable mods that don't interfere with landscape, existing cells and npc. Walk to the areas with white walls and see what happens. If everything is ok reenable mods one by one. Clean new install: If you are on Steam that means you get game version 984 (the update). If that's ok you can try. That means to uninstall FO4, delete the entire game folder, delete ...\My Games\Fallout4 and C:\Users\*your username*\AppData\Local\Fallout4. In case you want game version 163 you have to go through the downgrade process afterwards. 1
walrossmaus2 Posted May 17 Author Posted May 17 (edited) 17 minutes ago, subaverage said: Before you do a clean new install which would mean you get game version 984 as long as you are on Steam: Disable all your mods (don't delete latest savegame) and begin a new playthrough. Play until you left Vault111 the first time. Make a save and keep it. Now you can try to reenable mods that don't interfere with landscape, existing cells and npc. Walk to the areas with white walls and see what happens. If everything is ok reenable mods one by one. Clean new install: If you are on Steam that means you get game version 984 (the update). If that's ok you can try. That means to uninstall FO4, delete the entire game folder, delete ...\My Games\Fallout4 and C:\Users\*your username*\AppData\Local\Fallout4. In case you want game version 163 you have to go through the downgrade process afterwards. Well, your advice seems to imply that you don't seem to know any other solution... *cry* But if I understand you correctly, I don't have to reinstall everything (i.e. manually copy all mods into the DATA folder again), but just disable all mods and then always start with the first automatic save that is created shortly before entering the elevator in Vault 111? I wasn't aware of that. This of course would be just great! I will enable and test all DC mods first then. Can I use my old ini files (Fallout4.ini and Fallout4custom.ini) after having uninstalled the game? Then I wouldn't have to make all the entries there again... Thx and until later, subaverage! Edited May 17 by walrossmaus2
subaverage Posted May 17 Posted May 17 But still what about disable all and everything and start a new playthrough. First save after leaving Vault 111 the first time. When the game is uninstalled there are should be no files left to be used. That means to delete ....\My Games\Fallout4 and C:\Users\Your username\AppData\Local\Fallout4 A complete new playthrough on Steam means game version 984 and/ or downgrade. 1
walrossmaus2 Posted May 17 Author Posted May 17 2 minutes ago, subaverage said: But still what about disable all and everything and start a new playthrough. First save after leaving Vault 111 the first time. When the game is uninstalled there are should be no files left to be used. That means to delete ....\My Games\Fallout4 and C:\Users\Your username\AppData\Local\Fallout4 A complete new playthrough on Steam means game version 984 and/ or downgrade. Well, I'm not playing on Steam. So I will continue to play the old version of FO4. And the first save outside the vault is critical, got it. Sorry sorry I'm a little bit confused now: As far as I understand, I've got two choices now: 1) uninstall the game and after a new start and first save outside the vault, I start to copy every single mod to the DATA folder manually and check every single mod for functionality (unimaginably much work) 2) don't uninstall the game, but disabling ALL mods and after a new start and first save outside the vault, I enable every mod still being in the DATA folder one by one and check them one by one for functionality (much less work) Am I right here? Which option do you recommend, please? THX
subaverage Posted May 17 Posted May 17 (edited) You are not on Steam? That means you can chose game version? Like on GOG? So you could try to start a new playthrough even after new install without mods and save after you left Vault 111 the first time. Afterwards continue. Edited May 17 by subaverage
walrossmaus2 Posted May 17 Author Posted May 17 2 minutes ago, subaverage said: You are not on Steam? That means you can chose game version? Like on GOG? So you could try to start a new playthrough even after new install without mods and save after you left Vault 111 the first time. Afterwards continue. Well, I think so... I have the choice regarding the game version, but I wanna stay with version 1.10.163. I interpret your last answer to mean that I should implement above mentioned no.1, shouldn't I? 1) uninstall the game and after a new start and first save outside the vault, I start to copy every single mod to the DATA folder manually and check every single mod for functionality (unimaginably much work) I think using copies of my old ini files after a new installation will be ok then, right?
NeinGaming Posted May 17 Posted May 17 5 hours ago, walrossmaus2 said: But if I understand you correctly, I don't have to reinstall everything (i.e. manually copy all mods into the DATA folder again), Hold up.. are you not using a mod manager? I really really would. That way you can keep your data folder "pristine" (and make a backup of it, in case Steam or something else messes with it), and whatever mods you enable or disable make additions/replacements on top of that, and the order they do that in can be easily adjusted. People like different ones, personally I use MO2 portable profiles. That way I can make full backups my full config, all mods, all .ini settings, everything, and I can also just make a copy the whole thing, to make a fork of my load order to experiment with. 1
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