boomdaddymaxwell Posted June 15 Posted June 15 Has anyone else noticed how teeny tiny road signs are? They're so small and its bothering me, especially with a really nice road sign replacement texture. Is there a way I could bump the scale of all road signs by 150%?
PJMail Posted June 15 Posted June 15 You could scale the meshes used, but as most signs are precombined it would be ignored in game without rebuilding precombines for a large part of the world. Not recommended! Refs have a scale field (XSCL) but if you modify this you will either see nothing change (above reason) or your override will disable precombines in that cell causing performance issues. Also not recommended. This is the problem everyone has with changing common (static) items in the world.
hereami Posted June 16 Posted June 16 (edited) Overlap by same upscaled model at same position? Individual handling though. Edited June 16 by hereami
LarannKiar Posted June 16 Posted June 16 I'd place upscaled references at the original ones, as suggested above. Considering you'd like to replace all road signs, you can either PlaceAtMe() then SetScale() the upscaled road signs at runtime from a Papyrus script, or write an xEdit script that writes new reference records in a plugin. (I think the latter is the better option).
PJMail Posted June 18 Posted June 18 Doh! Why didn't I think of that - even though I have used the same method in one of my mods... Not enough coffee.
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