saintgrimm92 Posted January 26, 2014 Share Posted January 26, 2014 Hello everyone! I will give full credit for this script, of course! What I need is a weapon to change when it is sheathed/unsheathed. For example, when sheathed, a steel sword will look normal, on the hip in the scabbard. But when drawn, a script will kick in and switch the models/textures with a daedric sword. Of course the above example isn't what I'm actually doing. To find out what I'm doing you'll have to wait and see the mod yourself ;) To be as clear as possible, I need a script that will switch a specific weapon with another specific weapon when it is drawn. Nothing more, nothing less. please PM me or post here to help out. Link to comment Share on other sites More sharing options...
cristoferlentsch Posted January 26, 2014 Share Posted January 26, 2014 When I click on Wyrmstooth In NMM, I get a warning that its file header is listed as .esm, so it won't let me move it down in the list and I have to put thunderchild above it in the list. Anybody know how to fix, like change the file header extention to .esp? Link to comment Share on other sites More sharing options...
cristoferlentsch Posted January 26, 2014 Share Posted January 26, 2014 When I click on Wyrmstooth In NMM, I get a warning that its file header is listed as .esm, so it won't let me move it down in the list and I have to put thunderchild above it in the list. Anybody know how to fix, like change the file header extention to .esp? Link to comment Share on other sites More sharing options...
saintgrimm92 Posted January 26, 2014 Author Share Posted January 26, 2014 That has nothing to do with my post, so I won't be helping you.... not to mention I don't know anything about wyrmstooth. I'm pretty sure there is a rule against posting random questions on other peoples' threads. Link to comment Share on other sites More sharing options...
thomsdk Posted January 26, 2014 Share Posted January 26, 2014 (edited) I could make that script for you, but since you're being a douch to people, i simple "won't be helping you...." Have a bad day :wink: Edited January 26, 2014 by thomsdk Link to comment Share on other sites More sharing options...
saintgrimm92 Posted January 26, 2014 Author Share Posted January 26, 2014 lol I forgot I'm supposed to be nice to thread jackers. -sarcasm- Not sure about this forum as I've never seen one until now, but on every other forum I've joined you could be banned for thread jacking. Link to comment Share on other sites More sharing options...
MagnusMac Posted January 26, 2014 Share Posted January 26, 2014 says the douches, and you prob don't know much bout scripting, if at all. sorry grimm but I aint a scripter, good luck Link to comment Share on other sites More sharing options...
myztikrice Posted January 26, 2014 Share Posted January 26, 2014 I think thomsdk is just trolling you Link to comment Share on other sites More sharing options...
saintgrimm92 Posted January 26, 2014 Author Share Posted January 26, 2014 He is, i talked to the creator of Paradise Halls, a highly scripted mod (great one too, check it out) and he said it's possible, but not meant to be done, due to no way to only activate the script when the weapon is drawn, the script would have to be constantly running and checking if the weapon is drawn and sheathed, and it would also run into problems while dual wielding. so I'll just exclude that bit from my mod. Link to comment Share on other sites More sharing options...
Xander9009 Posted January 27, 2014 Share Posted January 27, 2014 (edited) When I click on Wyrmstooth In NMM, I get a warning that its file header is listed as .esm, so it won't let me move it down in the list and I have to put thunderchild above it in the list. Anybody know how to fix, like change the file header extention to .esp?You can't easily change that as far as I know. That has nothing to do with my post, so I won't be helping you.... not to mention I don't know anything about wyrmstooth. I'm pretty sure there is a rule against posting random questions on other peoples' threads. lol I forgot I'm supposed to be nice to thread jackers. -sarcasm- Not sure about this forum as I've never seen one until now, but on every other forum I've joined you could be banned for thread jacking. He's posted a total of 2 times. Maybe he's trolling, or maybe he just had a question and thought he'd ask in the most recent topic. Someone who hasn't used forums much before could very easily not know that he's better off making his own thread. I'm not necessarily defending him, but to be fair, it doesn't require being actively rude to him. I talked to the creator of Paradise Halls, a highly scripted mod (great one too, check it out) and he said it's possible, but not meant to be done, due to no way to only activate the script when the weapon is drawn, the script would have to be constantly running and checking if the weapon is drawn and sheathed, and it would also run into problems while dual wielding. so I'll just exclude that bit from my mod.There actually might be a way to do it which would both work fine for dual wielding and which wouldn't need to be updating. Through the use of checking if the sword is equipped/unequipped and using the SKSE's event OnControlUp() or OnControlDown() (whichever would be needed) and checking the stance (whether weapons are drawn or sheathed), it might be do-able without an updating script. Unfortunately, it wouldn't be quite as simple as it might initially seem. If it's important enough, I'll write up a sample script that you or someone else can tweak to make it work. But it could very easily turn out much more complicated than whatever you're going for might be worth to you. Add to that the fact that I've neither used nor seen used the two SKSE events I listed, so I have absolutely no idea how reliable/efficient they are. It's exceedingly likely that even if it does work, the final result will be drawing the steel sword, having the steel sword disappear, and then drawing the Daedric sword (there might not be enough time between drawing the steel sword and the Daedric sword to really count seeing the sword disappear as an event all its own if we're lucky). EDIT: Paradise Halls was... not what I was expecting (that's an extremely conservative statement lol). And now I'll probably be downloading because my best friend plays on my laptop and will likely love the idea haha. Edited January 27, 2014 by Xander9009 Link to comment Share on other sites More sharing options...
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