Jump to content

Skill Perks


raggidman

Recommended Posts

This is based on the essential text begun by 1999 in the elderscrolls Oblivion Forum.

If you locate new dev quotes, or have ideas as to what skill perks in Oblivion will be then please post them in this thread. I will not be posting the whole thread here, just the 'business end,' so if you want to see what the forum users over there actually said you will have to log on over there. What I will be doing here is integrate your ideas and observations into 1999's collection and also swapping updates with 1999 so he can update too.

 

Maybe we will end up with the most comprehensive list anywhere. :D - raggidman

 

-------------------------------------------

 

 

(Gavin Carter Interview)

Skills have gotten a few tweaks here and there. Mainly we’re focusing on balance. There are now 21 skills total, with seven skills in each category – combat, magic, and stealth – which makes things a little easier to balance. The big addition is skill perks. These are added abilities that you get as you increase in skill. These can be very simple – such as the ability to repair an item all the way back to full health when you hit a certain skill in Armourer – or more involved – such as a chance to disarm your opponent at high weapon skills

 

 

thanks to ragnar for finding the following from MrSmileyFaceDude:

 

(MrSmileyFaceDude)

Skill perks in Oblivion are not the same as in Fallout.

In Oblivion, every skill has discrete levels -- Novice, Apprentice, Journeyman, Expert and Master. As you attain each of these levels, you are granted perks such as new power attacks for combat skills and an increased potion limit for alchemy. This is different from standard skill advancement, which basically just lets you get better at using the skill. What perks you get (if any) will depend on the skill being improved -- but sorry, we're not going to talk about the other skills for now. smile.gif

 

 

Any guesses or more info on other perks?

 

- please try to base yer guesses on some kinda hint or feel for what you have read about the game from devs an stuff... it aint easy I know from experience, as does my bruised ego, lol. but it can be fun...

 

and also note that the devs are not yet using the formula I use here, so there will be the need to adjust categories and stuff to figure out exactly how some apparently cross-skill perks will work in practice. once all that is done I will then adjust the list to give the ealiest guess as well as first unconfirmed and confirming post - so one perk could have 3 different 'claimants!' nb this will take time...

 

re confirmin quotes: I need to get to the place/web page where the dev actually posted his/her statement/answer - i.e. gotta see the inteview. If you can name the inteview (further details save time too) or copy a large enough chunk from the interview so that it can be identified (control+c will do this nicely) so that I can get to the actual page and read the Dev's words myself then you have confirmed the information. After that it is up to me to go to the page myself. ps links welcome!

 

one exception to this is the mRSmileyFacedDude quote which I have allowed because I know he scanned this thread on the first day, so I believe he would have corrected any mistakes...

 

The console Gold interview with Gavin Carter suggests that 'perks' (i hate that word, it's so out of style) go not only by skill but also by character occupation - ie thief, warrior magus.

 

nb: Confirmed Status is based on Dev and Mod statements to date. The devs could change their minds at any time so the confirmed status of a possible perk could alter.

 

I am trying to be as accurate as possible, so correct me when I err, thanks, 1999

 

nb: I am not going to integrate skill levels into this thread yet, but keep suggesting them and remember that there are now 5 skill levels, and there will be perks at eack level??? complicated to guess the appropriate level. I think it will be easier to assess possibilities if you look at all the potential for all 5 levels per skill and perk.

 

Taking this into account the Armorer Repair Skill Perk might be graded, with a different % to % per level, success decided by a % roll against skill level?

 

Sounds very messy, artificial and restricted to by numbers, hopefully the actual gaming experience will get away from this aspect.

 

-----------------------------------

 

I will put up a list here with three categories:

 

-----------------------------------

 

QUOTES CONFIRMED:

 

Gavin Carter TVG interview quotes:

armorer - repair to full health

weapons - block - disarm - spotted by ragnar

archer - marksmanship - zoom - spotted by kendar

 

Gavin Carter Console Gold interview quotes:

All weapons master thief - stealth attack damage ignores armor ratings - confirmed by Wolfcp11 with assistance from St. Theophilus

archer - marksmanship - knock down

 

 

Mr Smileyfaced Dude quoted by Ragnar and W40 Ashley interview quoter by Wolfcp11:

alchemy - increased potions # limit - confirmed by ragnar (spotted in the quote above by Wolfcp11)

weapons - power attacks (various unspecified) - confirmed by ragnar

 

 

--------------------------------

 

QUOTES UNCONFIRMED - waitin for the exact location of quote to confirm or devs say maybe:

 

sneak/heavy armor - likely stealth perk (noted this possibility in the GC Console Gold interview at the top of page 4.) 

 

Armor - doesnt affect spell casting - W4O Interview with Ashley spotted by Wolfcp11,  claimed by Wonder Boy,  - speculation initially offered by osoeovoeon confirmation of this would be nice

 

relevant info:

Its already confirmed that climbing will NOT be in the game - claims Wonder Boy? seem to remember something myself, from where?

 

 

 

--------------------------------

 

 

BLATANT GUESSES:

 

 

Armorer - artifact creation - offered by 1999 - really too general

armorer - item upgrading - offered by 1999 - really too general

armorer - upgrade ebony to daedric - offered by Coreadoon

 

Sneak - unseen pickpocketing (esp of weapons) - offered by tricksta_666_wa

sneak- distract ability - offered by fool_

sneak- continued sneak even while performing actions - offered by St. Theophilus

 

Alchemy skill - only the good parts of a ingredient or potion affect you - offered by osoeovoeon

alchemy skill - bonus for duration of potion effect for home-made potions - offered by osoeovoeon

alchemy - Poisoned weapon - offered by St. Theophilus

 

 

Alteration: - Spell levels to charm/enrage/command *2: if your spell is Charm Creature 20 seconds for 10 points (10 levels), its effect is actually 2*10=20 levels - offered by Darkelve

alteration: - - Possible to manipulate objects while staying invisible - offered by Darkelve

alteration - Identify - offered by LordJBeckman

 

 

Conjuration: - Possible to summon several creatures of same type at once - offered by Darkelve

conjuration: - Possible to make 'permanent' summons - offered by Darkelve

 

destruction - high levels have more 'flashy' effects, eg, lightening - Lord Bowden

destruction - Disintegrate equipment - offered by LordJBeckman

 

Enchant - unaffected by bad parts of an eqipped item - offered by osoeovoeon

enchant - point bonus for items - offered by osoeovoeon

enchant - always successful enchants - offered by osoeovoeon

enchant - full recharges of items using soul gems - offered by osoeovoeon

enchant - Continual effect enchantments - offered by St. Theophilus

 

Mysticism: - Possible to recharge your mana by absorbing the souls in soulgems - offered by Darkelve

mysticism: - Multiple Mark&Recall points - offered by Darkelve

mysticism: - Short distance Teleport spell - offered by Darkelve

 

Magic schools - area affect spells (not available at lowest level?) - offered by St. Theophilus

the various magic schools - Concentration being a reduced chance to fail - offered by NofrikinfuN

 

Restoration etc - effective cast with armor - offered by osoeovoeon

restoration: - quicker mana restoration/CE mana restoration/mana restoration spell - offered by Darkelve

restoration: - Restore Health spell also restores all attributes - offered by Darkelve

 

 

 

Athletics/acrobatics - swimming with heavy armor - offered by osoeovoeon

athletics/acrobatics - fighting/casting, fatigue is lessened - offered by osoeovoeon

athletics - short rapid sprint - offered by Ragnar

athletics - safe vertical building climb - offered by delcov

athletics - second wind (stamina) - offered by -abyssmal terror

 

Acrobatics - higher levels, ability to climb the side of a building without falling, maybe?

acrobatics - Roll - offered by St. Theophilus

acrobatics - Grasping a ledge and pulling yourself up - offered by St. Theophilus

acrobatics - Attack while jumping/falling - offered by St. Theophilus

acrobatics - Jump-Kick - - offered by Zann

acrobatics - double jump - offered by -abyssmal terror

acrobatics - evasion - offered by -abyssmal terror

 

 

Swimming (either speed or/and holding your breath) - offered by St. Theophilus

 

 

Blunt weapons - crushing attacks smash undead monsters - offered by Sphagne

blunt weapons - crunching attacks smash arnor and shields - offered by 1999 (oops, there go my spoils, sob .)

 

Spear: Use it as a pole-vault, so that you can do a jump-kick into a melee, or perhaps vault through a second-story window! - offered by St. Theophilus

polearm - Rush/Charge damage increase - offered by LordJBeckman

 

Bow - less 'loading time' for arrows (shoot arrows faster) - offered by Darkelve

 

Hand-to hand - Damage Reduction/Deflection with unarmed block - offered by NofrikinfuN

H2H-- Eye gouge, blinds opponents for 5 seconds. - offered by St. Theophilus

H2H - Damage health instead of fatigue) - offered by LordJBeckman

 

 

 

Speechcraft - disposition bumps, suggestion (like a Jedi) - offered by St. Theophilus

speechcraft - truthread - offered by -abyssmal terror

speechcraft - Seduce - offered by LordJBeckman

 

meta perks -

double or tripple skill perks, you have a certain high level in 2 or 3 skills then you get a perk which would in some way encompas each of them to allow you to do something verrrrrry cool - offered by osoeovoeon

 

Security+armorer - Skeleton Key Creation (for various difficulty levels) - offered by St. Theophilus (+ me) took the liberty of assumin that the security skill alone might not be enough + there was an earlier post by someone else...will check that...

 

Proficient (master) in all magic schools: - strong boost in maximum magicka - offered by Darkelve

 

----------------------------------

 

new stuff to be scanned compared assessed and, hopefully integrated:

 

Security--Set traps (perhaps of a limited type) - offered by St. Theophilus [was there a dev comment on trap setting?]

 

Mercure -

Alchemy: potion effects increased (unlocking new recipes/ ingredients)

alchemist + enchanter create enchanted arrows or coated arrows

 

multischool magic - lowers the total mana costs and increases casting chance when several schools are put together.

 

destruction: faster casting time/ less mana cost/ increased effect / lower casting cost for custom spells

 

Master in magic: increased mana recovery (also during battle). <-- morrowind was way too easy for a fighter compared to a magic user.

 

Alteration: increased duration / effect / less mana (u usually dont use this in combat only pre combat as a buff of some kind or to avoid combat (nothing like chameleon spells).

Master alteration: Very long caster friendly effects for underwater breating/ levitate/ faster swim/ absorb dmg spells/ and reflect spells.

 

Spears: throw spear -> if hit (100% recovery chance) but causes heavy dmg on enemy + heavy duration dmg. Jab: short thrust which is devastating vs cloth and leather.

 

Shield: Shield wall; decreases all dmg taken by 50% for a y amount of time.

 

 

 

 

-------------------------------------------

Please note there is at least one thread that speculates on the final combination of new skills:

Only 21 skills in Oblivion - by Jonnie Mactyler

skills in Oblivion, 6 from Morrowind will be gone - by Dragatus

 

ps - the disclaimer - I am upgrading this first post as the new info comes in and time allows - I expect to make mistakes here. So if you spot a mistake please correct me so that we get this as up to date as possible - the more accurate, the more fun.

 

This post has been edited by 1999: Aug 8 2005, 08:45 AM

 

 

--------------------

 

When the grain of sand guides the butterfly's wing...

Link to comment
Share on other sites

Developer Comments Section?

 

Workin my way through this here net and hope to contribute once I find that section - this site is so massive that might take a while. Are you sure it actually exists? :P I know I will :embarassed: when you have to lead me by the hand to my appointed place... ;)

Link to comment
Share on other sites

  • 2 weeks later...

Here is a comment from an eldercsrolls forum moderator

(MrSmileyFaceDude @ Aug 8 2005, 11:08 AM)

What makes you think skill perks are REPLACING anything?

 

 

 

and the reply that 1999 made to MrSmileyFaceDude:

 

 

That is an interesting way of looking at it, but I feel that this is a question of balance.

 

If the skill perks are very powerful then it is very likely that they will be necessary = survival. That is always a decider in games. So then you are forced to 'develope' your character according to the path that the perks lay down - automatically provided = no choice.

 

Personally I am happier where the skills and such are out there, and I choose, train and develope them myself.

 

One reason that I like the idea of 'perks' coming from combinations of skills rather than solely developed from within individual skills is that then you choose the 'perks' (still hate that word  ) to develope, and there remains potential for a creative challenge...if you will a continued character developement that you can follow or ignore according to your whim.

 

whim? absolutely - there was time enough for the world of Morrowind, and to dwell upon and within the essential nature of your character in Morrowind... K?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...