Dorryn Posted February 3, 2014 Share Posted February 3, 2014 Hello. I'm surprised that such has (apparently) not yet been made. See the giant that fights a group of Companions outside of Whiterun when you first get there? Don't know about you, but I always find myself sprinting, cutting accross the hill so that I have the time to at least send one arrow in that giant. Problem is most of the time he dies before you can even get him in your sights. So would it be possible to make a mod to either make the giant tougher or make it so the fight doesn't start until you're close enough to take part in it? Much appreciated. Link to comment Share on other sites More sharing options...
daventry Posted February 3, 2014 Share Posted February 3, 2014 (edited) This has been my Request for the Longest Time now, why cant the Giant and the Companions be Moved to the Middle of the road and make the Giant Tougher. Its by chance that i notice a Battle with some People and a Giant in the distant on a Farm, then casually i stroll there when out of Nowhere Aela Insults me in saying how Useless i was. I mean WTH is she on Skooma or something to run to the First Person she sees and plainly insults them by saying thanks for the Help but you were Useless by the way. Edited February 3, 2014 by daventry Link to comment Share on other sites More sharing options...
draconisking Posted February 3, 2014 Share Posted February 3, 2014 I had that exact same experience. I loaded an autosave from the riverwood Inn (just before heading to Whiterun), ran down to this stupid giant. I did manage to shoot one Iron Arrow however, apparently I was the only person capable of doing that, because it made me a hero in Aela's eyes. Would be very nice indeed to have him toughened up a bit. Link to comment Share on other sites More sharing options...
Dorryn Posted February 3, 2014 Author Share Posted February 3, 2014 Well I decided to take a look into the Creation Kit and guess what? I managed to find the giant's file pretty easily. Turns out this poor bastard only has 100 health points (against 3 Companions how long could he last?). I made a first try changing the value to 1000 and I can confirm that I have the right file now. Obviously 1000 is too much, I'm thinking 500 is good but I'll need to do some testing. I also found the script which starts the encounter. I'll try and see if a condition can be added to start the fight only when the players reaches a certain distance. Link to comment Share on other sites More sharing options...
daventry Posted February 3, 2014 Share Posted February 3, 2014 (edited) Cool and see if you can Move the Encounter to the Middle of the Road with the Giant having 500 Health Points please :smile: I swear this was in the Demo Video when we First heard about Skyrim, the Giant and the Companions being in the middle of the road. :ohmy: Edited February 3, 2014 by daventry Link to comment Share on other sites More sharing options...
Dorryn Posted February 3, 2014 Author Share Posted February 3, 2014 Tweaking the giant's health pool is easy for me, making the whole group appear somewhere else will require some more learning :) Link to comment Share on other sites More sharing options...
DreamKingMods Posted February 4, 2014 Share Posted February 4, 2014 I'm surprised that such has (apparently) not yet been made. My Enhanced Skyrim Factions: The Companions Guild mod ups the giant's health... of course, it makes a lot more changes to the guild, too. Link to comment Share on other sites More sharing options...
daventry Posted February 4, 2014 Share Posted February 4, 2014 Yea but it doesent touch so much with the Optional Version that i use, hence the Giant still being Vanilla Weak Link to comment Share on other sites More sharing options...
Dorryn Posted February 4, 2014 Author Share Posted February 4, 2014 Tweaking the giant's health pool is easy for me, making the whole group appear somewhere else will require some more learning :smile: I'm surprised that such has (apparently) not yet been made.My Enhanced Skyrim Factions: The Companions Guild mod ups the giant's health... of course, it makes a lot more changes to the guild, too. It does? I'm sorry but even with your mod installed (I've been using it for a while, great job by the way) I always need to sprint like a chased rabbit to get to that giant before the companions kill it. You might wanna add some more health to that pool :) Link to comment Share on other sites More sharing options...
DreamKingMods Posted February 4, 2014 Share Posted February 4, 2014 Yeah, I think the problem with adding a fixed amount of health is that it's hard to balance--people often have other mods that increase weapon damage and such, which can offset any but a really large health increase. (For reference, he has about 600 health in my mod.) What I think I'm going to do in my next update is make the giant invulnerable for a few seconds when the fight begins, to give the player some more time to get there before he actually starts taking any damage. Link to comment Share on other sites More sharing options...
Recommended Posts