jedgej Posted February 8, 2014 Share Posted February 8, 2014 In the opening sequence where you are a prisoner on the cart down to Helgen, my cart starts spinning and bouncing out of control. It is only the cart that I am in and it does not affect any others. This has only started happening since I uninstalled and reinstalled my mods. http://cloud-4.steampowered.com/ugc/450660896278176464/7854FA6AA5ACCD2FEF3E3F4AC86F335926280A5D/ This should link you to an image, with any luck :) Link to comment Share on other sites More sharing options...
[email protected] Posted February 8, 2014 Share Posted February 8, 2014 Do you have vsync enabled? Link to comment Share on other sites More sharing options...
jedgej Posted February 8, 2014 Author Share Posted February 8, 2014 no????? Link to comment Share on other sites More sharing options...
camaro_69_327 Posted February 8, 2014 Share Posted February 8, 2014 try turning it ON...Bethesda games don't like high FPS. the Physics engine goes nuts. Link to comment Share on other sites More sharing options...
jedgej Posted February 8, 2014 Author Share Posted February 8, 2014 okay, I'll try it, thanks Link to comment Share on other sites More sharing options...
bben46 Posted February 9, 2014 Share Posted February 9, 2014 Caused by certain mods running scripts - disable all of your mods until after you finish the Helgen intro and exit the cave. Link to comment Share on other sites More sharing options...
Kuldebar Posted March 23, 2014 Share Posted March 23, 2014 (edited) TouringCarriages SOS and Many Other Mods Compatibility Patch by UniqueOne Fixed the Prisoner Cart issue for me. I always ran with vsync enabled and never edited iPresentInterval...learned the hard way about the bad tips circulating when the game was new. Anyway, the crazy cart has other causes. I had the problem after Immersive Armors V7 came out. It didn't always get this bad but it was a hell of a ride: http://i.imgur.com/5kR3bFh.jpg Edited March 23, 2014 by Kuldebar Link to comment Share on other sites More sharing options...
Cait833 Posted March 23, 2014 Share Posted March 23, 2014 I've had this happen even with just the unofficial patches on from the start. General Tulius spawned back with the last guard so the gates didn't open. Took a few tries to work. xD Link to comment Share on other sites More sharing options...
bben46 Posted March 23, 2014 Share Posted March 23, 2014 I have seen this problem over and over and over - It is caused by MOD scripts conflicting with vanilla game scripts during the Helgen sequence - The entire Helgen sequence until you exit the cave is an intro and tutorial. It is heavily scripted and jumps back and forth between movie type scenes and action sequences. You actually have almost no real choices during the action sequences - all you can do is follow the script. - it is handled a bit different that the real game that actually starts after you exit the cave. Nearly all of the Helgen into/tutorial scripts end when you exit the cave. Very few mods do anything at all during that sequence so if they are not doing anything - why not just disable them to prevent these wacky problems? It is those that do try to do things that conflict anyway. Mods that don't run scripts don't cause problems. - so you can pretty up your PC if you want. Although custom races may cause some problems. Link to comment Share on other sites More sharing options...
vlaka Posted March 23, 2014 Share Posted March 23, 2014 cap your fps limit.if your game is crapping itself so early in the game maybe remove some script intensive mods...it's only going to get worse ;) Link to comment Share on other sites More sharing options...
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