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OBMM, OMODS, launching and... regulars?


demon69120

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This is really confusing me. :wallbash:

 

Some mods reguire OBMM and only release in OMOD and others only have the regular. How could I use them both? Or will OBMM be able to load and launch everything not OMOD if I do it manually aswell as the OMODS I loaded?

 

UPDATE:

 

So, With OBMM installed I can turn regular mods into OMODs? And only OMOD files load with OBMM right?

 

Also, OBSE is required for a lot of things. That's a launcher too right? I can't use both?

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OBMM : Oblivion Mod Manager, a program to help enabling your mods and controlling the load order.

OMOD : A filetype for a mod, that can be enabled by using OBMM.

You can use OMODs and esps (the regular) at the same time by using OBMM to enable them.

 

In truth I don't know what are you asking, because how you describe me also confuse me. Hopes the above helps.

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This is really confusing me. :wallbash:

 

Some mods reguire OBMM and only release in OMOD and others only have the regular. How could I use them both? Or will OBMM be able to load and launch everything not OMOD if I do it manually aswell as the OMODS I loaded?

OBMM will use "Omods". Omods are pre-packaged OBMM mods that you can either just drop into your OBMM file or double click them to add them to OBMM.

 

to convert zip file mods to use in OBMM follow this!

 

do not unzip the file

 

ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

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What an OMOD does is repackage the mod into an easy to manage form.

 

When you activate the OMOD, (block turns blue) it installs the esp, mesh texture and any other files in the proper places and places an esp in your data list. You will still be able to enable or disable esp files in the data list. Note some mods do not have an esp, in those cases it installs whatever is there in the proper folders.

 

When you deactivate the OMOD, (block turns green) it completely removes the mod, the esp, and all texture, mesh and other files from the places they were installed to. But keeps them in the OMOD list for reactivation later.

 

It also lets you know in advance if the OMOD will overwrite any already installed files.

 

What it does not do is put the mod into the proper load order. Using OBMM you can do that yourself.

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