Saizetsu Posted February 9, 2014 Share Posted February 9, 2014 Here is my load order, I've taken off every mod that has conflicts and I've done a complete uninstall of Oblivion, went to each mod page and slowly added the mods in by following each ones directions through either NMM or OBMM. I've used BOSS to optimize the load list properly, I have no idea what is left to do, I can run vanilla oblivion just fine however without mods or DLC content. Oblivion.esmArmamentarium.esmCM Partners.esmHorseCombatMaster.esmKnights - Revelation.esmUnofficial Oblivion Patch.espUOPS Additional Changes.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUSIPS Additional Changes.espDropLitTorchOBSE.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espMaleBodyReplacerV5.espISEmpireSwords.espJBladesVol2.espJCapes!20.espJCapesBonus.espLKF_EY_Vampirehunter.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espArmamentariumLL.espArmamentariumLLMagic.espArmamentariumArtifacts.espArmamentariumLLArmaVendor.espAnduril Reforged.espArtifacts - ArmaCompleteAddon.espmythsandlegends.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espKnights - Revelation.espP1DkeyChain.espDRSplatter.espCM Partners.espCM Partners Special NPCs.espOblivion_Character_Overhaul.esplumi_enchantments.espDeadlyReflex 6 - Combat Moves.espDeadly Reflex 6 - HeX NifSE Patch.espWayshrines Enhanced.espHanasakuTouken.espJaySuS-Vampire-Mod-MKV-V3.6.esp Link to comment Share on other sites More sharing options...
Ball11 Posted February 9, 2014 Share Posted February 9, 2014 (edited) There will proably be a mod that requires another mod to be there that isn't. I had that problem with Immersive interiors there was a mod missing for it to work, so look threw your mods and make sure you don't have a problem like that Edited February 9, 2014 by Ball11 Link to comment Share on other sites More sharing options...
IkeCoast Posted February 9, 2014 Share Posted February 9, 2014 Saizetsu, Ball11 is right, usually the CTD on Startup are caused by missing mods or resources that are required by present mods. The only way to discover which one is the mod that needs missing resources is either reading its Requirements List, or disable ALL the mods, create a Clean Save, and then go activating one mod at a time, testing it, then adding one more, testing, and eventually you will find the one that is causing you trouble. And BOSS has NOT set up your load order properly: Oblivion Character Overhaul needs to be the last on the load order or its assets will be overriden by the assets of the following mods in the list. I'm surprised you have not noticed OCO not working, unless, of course, you have used TES4Edit to merge OCO with the other mods. And which version of OCO is it? Version 2 of OCO will cause serious issues if its Requirements are not met. Cheers! Link to comment Share on other sites More sharing options...
Saizetsu Posted February 13, 2014 Author Share Posted February 13, 2014 The load order isn't an issue. Thanks, OCO v2 and i've been able to get all the way through the creation process It ooks like OO was arguing with the mods that added new hairs or so forth no matter where it was. Eye anything it doesn't like anything that adds or changes characters looks other than itself. Makes me think it's a narcissist mod Lol Link to comment Share on other sites More sharing options...
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