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Posted
In my mod I've done a large number of basic retextures (Take a vanilla object, slap another vanilla texture on it and hope it looks good). For some reason, when I transfer the file to another computer via flash drive, the retextured parts simply appear bright magenta, even though a vanilla Oblivion texture was applied to it. No problem with this on downloaded resources. Also, the objects appear as I textured them on the computer I did the color changing on. What would be a solution for this problem?
Posted
  ub3rman123 said:
In my mod I've done a large number of basic retextures (Take a vanilla object, slap another vanilla texture on it and hope it looks good). For some reason, when I transfer the file to another computer via flash drive, the retextured parts simply appear bright magenta, even though a vanilla Oblivion texture was applied to it. No problem with this on downloaded resources. Also, the objects appear as I textured them on the computer I did the color changing on. What would be a solution for this problem?

 

You need to include the textures you used

Posted
In my retextures, though, I only used textures already added with Oblivion when it's installed. They're present on the other computer, just not showing up on the model in-game.
Posted
Just got an idea; the Textures folder on the comp I'm doing the modding on has the Textures file unpacked, while the other doesn't. I'll try running the .bsa through a BSA unpacker and see what happens.
Posted
Not sure what you mean there.. Save the .nif, the .esp, or the save file on Oblivion?
Posted
Well, when your in TES construction and your done editing or doing w/e, SAVE IT, as a esp file and name it w/e you want, then activate it in data files, it should work.
Posted
I'll try opening and saving the esp on the other computer, but I'm unsure about how that would affect the .nifs included.
Posted

I'm unclear as to what you are doing.

You are using vanilla textures to re texture ?

In what way. Are you using textures from say one set of armor

on another armor ? Are you extracting the textures to a folder ?

If so what is the file path in NifSkope. It must start with Textures, not Oblivion or something else.

If you are extracting the textures and not altering them then you will not need

them on the other computer if the texture path is correct as it should be made to point to

the same original location it came from.

 

Or are your altering the UV maps ? If so then once you have used the texture to see what

you are doing in the alteration and saved the Nif they will no longer be required as long as the

file path stays with the games original location.

 

What does your esp do?

 

Whatever it is the esp should work on the other computer as well

as long as the games are both patched the same. If not no mod would

work off the original machine.

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