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How to make a magic effect with three value modifiers?


ElementalParadox

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Attach a small easy script to the Magic Effect that damages three actor values of your choice.

Event OnEffectStart(Actor akTarget, Actor akCaster)
  akTarget.DamageActorValue("AV", "Amount") ; Ex. DamageActorValue("Health", 30.0)
  akTarget.DamageActorValue("AV", "Amount")
  akTarget.DamageActorValue("AV", "Amount")
EndEvent

If this is for the player, or attached to an NPC, use akCaster, or self.

 

If you want to avoid a script, you can stick with dual value modifier and then make one more magic effect for the third actor value you want to damage.

Edited by Terra Nova
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