ElementalParadox Posted February 12, 2014 Share Posted February 12, 2014 I want to make a magic effect that damages three values, but there is no "triple value modifier" option. Is there a way to do this or is it impossible? Link to comment Share on other sites More sharing options...
Issa 5 Posted February 12, 2014 Share Posted February 12, 2014 I'm an appalling modder so I won't pretend to know what I'm talking about, but maybe looking at items that damage 3 values will help? http://elderscrolls.wikia.com/wiki/Keening_(Skyrim) http://elderscrolls.wikia.com/wiki/Dwarven_Black_Bow_of_Fate http://elderscrolls.wikia.com/wiki/Harkon's_Sword Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 13, 2014 Author Share Posted February 13, 2014 I thought of this too, but since they have non-disenchantable enchantments, they don't do what I am trying to do... Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 14, 2014 Author Share Posted February 14, 2014 Any ideas...? Link to comment Share on other sites More sharing options...
Terra Nova Posted February 14, 2014 Share Posted February 14, 2014 (edited) Attach a small easy script to the Magic Effect that damages three actor values of your choice. Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.DamageActorValue("AV", "Amount") ; Ex. DamageActorValue("Health", 30.0) akTarget.DamageActorValue("AV", "Amount") akTarget.DamageActorValue("AV", "Amount") EndEvent If this is for the player, or attached to an NPC, use akCaster, or self. If you want to avoid a script, you can stick with dual value modifier and then make one more magic effect for the third actor value you want to damage. Edited February 14, 2014 by Terra Nova Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 14, 2014 Author Share Posted February 14, 2014 Thanks! Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 14, 2014 Author Share Posted February 14, 2014 Does this need properties to be set? Link to comment Share on other sites More sharing options...
Terra Nova Posted February 15, 2014 Share Posted February 15, 2014 (edited) If it's for the player: Actor property PlayerRef auto ; then you assign akCaster to it (akCaster = PlayerRef) For anything else, probably not as akTarget should take care of that. Edited February 15, 2014 by Terra Nova Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 15, 2014 Author Share Posted February 15, 2014 Ok, thanks Link to comment Share on other sites More sharing options...
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