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Terra Nova

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  1. That's not so bad..compared to the official wiki. When the official forums close, a lot of links on that wiki will be broken permanently when the archived board is taken down in the future, after the shutdown. Also several functions are undocumented...I stopped trying a week ago. Wasn't worth it anymore. Who cares right?
  2. I need to point out that this is not necessarily true, as you can have a 0 duration toggle-able or kept-until-dispelled effect. And I need to point out that it is still isn't necessarily reliable. OnHit isn't either but I'm not going to bother explaining why.
  3. I feel like people just endorse mods that are made by renowned authors, so I never take this seriously.
  4. Yes and here's an example of one of the ways that's achieved. Let's take your concept and apply a little bit of it. Let's say the following code is the effect for your spell. Scriptname FillAnAliasEffect extends ActiveMagicEffect ReferenceAlias property myAlias auto Event OnEffectStart(Actor akTarget, Actor akCaster) Actor PlayerRef = Game.GetPlayer() ; I'm being lazy and don't feel like making another property. if akCaster == PlayerRef if myAlias.GetReference() == none ; Make sure the alias is empty first. myAlias.ForceRefTo(akTarget) else ; reference already filled. return endif endif EndEventNow let's say the spell worked, and the NPC was added to the alias. Now let's say you want this alias to be cleared if the NPC is killed, like you say: Scriptname AliasFromSpellRefScript extends ReferenceAlias Event OnDying(Actor akKiller) ; This event is faster than OnDeath. Clear() EndEvent
  5. Then it's ok when someone posts instruction on how to build a bomb? Worst case scenario is not a proof? I give up. I was going to tell you not to reply to that(as I knew what the result would be) but I'm too late lol.........
  6. GetGlobalValue The "INVALID" box becomes a drop down for you to pick GameMonth, etc.
  7. I still have one I've been working on for 2 years..
  8. Will require a perk with a perk activation entry, so you can set the activation label to be whatever you want.
  9. I never even heard of such a law. I learned something new today!
  10. The japanese have a lower age of consent, however, I don't think the author is aware that sort of the thing isn't acceptable on global websites such as this.
  11. You can do two things. You can set that wolf to initially disabled on its reference box, or you can add your NPC to the wolf faction, you'd also have to add him to the CreatureFaction as well. You can do that by adding the factions to your NPC via it's faction tab. The latter will avoid compatibility issues. The former depends on if another mod edits that particular spot and/or wolf.
  12. I have to say I'm sorry, for I don't know to set all of that up for you, and it would take me a lot of time and thought to do, which I don't have. I always test functions with a quest stage. For feeding..hmm maybe: Function FollowerFeed(Actor akFollowerRef,Float afValue) ; afValue is the amount you wish to restore health, as a float. akFollowerRef.PlayIdle(VampireFeedingBedRollRight_Loose) akFollowerRef.RestoreActorValue("Health", afValue) EndFunction
  13. Try cocing there from the game world instead of the launch screen. Also Find Loaded Area is tricky..
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