Rixirite Posted July 28, 2009 Share Posted July 28, 2009 Hey, I have trouble with fallout 3 where the game freezes up or crashes after 10 - 15 minutes of game time. It usually freezes up and the game is still present, but nothing moves and sound can be heard still. Detailed report: When ever i play fallout 3, 10 to 15 minutes into the game it either freezes ingame showing the last image shown before freeze, and the music/radio can still be heard playing. When i CTRL + ALT + DEL to desktop it says "Not Responding" which clearly shows the game crashed. Something related to this is when i use VATS first time ingame after i load it freezes for 4 seconds then resumes. Here is my system Specifications: OS: Vista 64-bitCPU: Intel Core i7 920Video card: EVGA Geforce GTX 260 Core 216spSound: Integrated 7.1 Sound cardMemory: 6 GB Tri-channel RAMPSU: Antec 500 Watt dual 12v rails (Supports enough electricity for card and other hardware.) Game Settings: Resolution: 1680x1050Full AA, and ASMax QualityMax FadeMax LOD Performance: Averages at 40 - 50 FPS Other Information: Fallout 3 is not patched, the reason is because when i installed 1.6 it screwed up my mouse when using the Pip-boy the mouse moves too fast to select anything so i stick with the version out of the box. I have the following mods: Shoulder PAD.esp 02Hairpack.esm 00Fallout3.esm 01GalaxyNewsRadio100[M].esp 03 I use Fallout Mod Manager and Archive Invalidation Invalidated If there is any way this can get fixed, i would be most appreciative. Thanks. Link to comment Share on other sites More sharing options...
mechine Posted July 28, 2009 Share Posted July 28, 2009 ZOMG! Well for one, you don't have to run max settings. It's just comfort food. Truth is you can turn most of them down to halfway before you'll even notice in game. So I guess the first step for you is to read an follow this tweek guide it's kind of old but is still good stuff http://www.tweakguides.com/Fallout3_8.html It also gives instructions on how to completely disable the most anoying mouse multiplyer. Hey zomg two birds with one stone. Also turn off Fallout's AA an AF settings making them performance and use your grapics card to force whatever AA an AF settings you wantThe same thing might work for Vsync I haven't tried it yet From there I would patch to either 1.5 or 1.6 Also I would give the highest recomindations to also using/applying FO3edit's master update to 1.5, optional to 1.6 So kind of start with just the 1.5 or 1.6 patch then download FOMM, and install it then download FOSE, and install it then download FO3edit, an install it get the GECK too, install it all in the fallout folder which brings me to install your fallout 3 oustide of program filesin it's own folder like C:/bethesda softworks rather than C:/program files/bethesda softworks Also clean off your desktop, don't store any data here just shortcuts an no screensaver or background, only the minimum Download a poop ton of great mods, read the read me's delete the ones that conflict, install an delete stuff you think will conflict depending on how it looks inside the data files Turn off all your auto save options, never auto save never quick savealways create new saves, keep about 15 or more, so you can roll back Okay so you got a poop ton of mods, GECK, FOMM, FOSE, and FO3edit Spend a few hours making the load order .esm at the top .esp to follow, in the order following read me rulesand also rules in the pinned topics about installing modsYou could also follow the Ultimate Load Order as a guide to learn how to install things really clean, then when you get tired of those modsdelete it an take what you learned to re install making a world with all the stuff you want rather than what ultimate load order said After a few hours you come up with a load order that doesn't crash before the load screen pops up which when you get the load screen to pop up you just exit out of the game find FO3edit.exe, right click, create a shortcut right click the shortcut, go to propertys see the target line, you want to add -masterupdate there is a space after the quotes though so it looks something like "C:/bethesdapoop\fallout3\FO3edit.exe" -masterupdate now run the shortcut, from now on this is your master update launcher and you should hide it so you don't click it thinking it's FO3edit The master update runs an displays text, if an error occurs it lists which mod caused the error which you can do one of two things, either open the mod that caused the error with GECK with it set to active an hope that GECK prompts you to auto fix it which you select yes then save an try master update again, or ask the mod that caused the error to fix it for you (FO3edit recominded to ask the author) Anyhow if it still causes a error, then delete that mod an move on get master update to finish then click the X to finish the process from now on if you add in new mods or remove mods or change anything you must also master update, you can remove the master update by creating another shortcut only instead of adding -masterupdate you add -masterrestore After that you play with 50% less crashes, an other great stuff from FO3edit's masterupdatean the more current patches. I got tired of working on it, but this is the mods an load order I came up with the last install I didand yeah you have to install more than one time to get good at it Fallout3.esmCRAFT.esmCALIBR.esmFOOK.esmRI_Core.esmSharing and Caring Companions.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmScenic_Loading_Background.espUnofficial Fallout 3 Patch.espFOOK.espFOOK - Tougher Enemies.espFOOK - Owned!.espFOOK - Free Play After MQ.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK-ReducedFireDuration.espRI_Base3.espRI_CrippledEffects.espRI_DoctorCost.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_LootTableRI.espRI_LootTablePN.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espFOOK Weapons - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.esptbase.espPrimary essential.espSecondary essential.espButch essential.espEssential death time 60 secondes.espUber Dogmeat.espUltra Olney.espNailedToDeath.espGPs Oasis - Clean Water 1.1.espMTC MoreGuardsInBigTown.espcollectionagent_improved.espMore Merchant Caps.espreal deputy weld V0.2.espFallout 3 Girls Redone.espBetterButler.espPotw V0.6.espFollowMe.espFollowersRelax.espSammy The Singing Robot.espRivet_city_security.espNot alone in the Wasteland anymore.espCaravanUpgrades.espNPCs Sleep Tighter.esproyphilipsveryevilwmask.espHeights.espMoreMapMarkers.espGoreMod.espOasisStorage.espMegaton Tweaks 1.28.espWater_Tower_Hideout_byOrophin.espRecieveTenpennySuite.espForge.espFireLightFix.espQuantumPipeV2.espTheManBehindTheCurtain.espGalaxyNewsRadioFix.espVault-Tec Experimental Dimensional Safe.espamjygold bars.espUsableCigarettes.espAfrosNukaCola.espIceColdWater.espMRE.espFalloutFood.espHAZdrugs.espInebriation-FOSE.espAD-BAND MOD.espPretenderMask.espskeleton_Mask.espScubaTank.espNippyClothing.espZumbsDarkerSunglasses_no_replace.espLuckySpecs.espAviators.espArynnsSexyLeatherdress_EV.espBPV.espneocap.espPop Culture shirts.espfu_outfits.espSCC Armor.espREJillOutfit.espDaves Special Gift.espDoctorOfTheWastesBeta1.05.espCybernetic Implants Xangi.espRestoreLife.espF3UmpaAnimation.espThe Groovatron.espExplosive Entry.espDK_BulletTime.espT_R_A_S_C_H.espBottle That Water.espMagic Fingers Perk.espDree Perks.espMelee-UnarmedPACKeng.espKaBOOM.espLessBouncyGrenades.espLaserSword.espJQ-DuncanSword.espWieldableTorches.espModern weapons.espHZ_Glock.espSunGlassesFX.espTL_Color.espMaxLevel100.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espHZ_MoreShells_Extreme.espno blur on hit.espExtreemeLongDeathCamera.espVanity Camera Mod.espRivens_Eyescapes.espUltra pip-boy light.espFullAutoPistolsV20test.espWasteland Weather Overhaul .9.espFellout-Full.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain Plugin.espMart's Mutant Mod.espRI_PNMMM.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - Hunting & Looting.esp Link to comment Share on other sites More sharing options...
Rixirite Posted July 29, 2009 Author Share Posted July 29, 2009 Wow that is a lot of information to write down.. My card can handle the max settings, i average at 40 - 50 FPS.. I got the 1.5 patch and ever since it has not crashed, but i find when i first use VATS after loading a game it pauses for 4 seconds before resuming. Does the AA and AF look the same or better when using nvidia's control panel instead of the game's graphics? Link to comment Share on other sites More sharing options...
phoneyLogic Posted July 29, 2009 Share Posted July 29, 2009 The current patch is 1.7Available only via GfWL atm.You should ovoid Patch 1.5 since it is responsible for a lot of crashes with user made Mods.So ... first just try to update the game Link to comment Share on other sites More sharing options...
mechine Posted August 9, 2009 Share Posted August 9, 2009 LOLZ the version 1.0 crashes randomly 1.5 is 2000 times better Then FO3edit's master update on 1.5 is almost uncrashable So you can disreguard that statement about 1.5, even though it might be true about just plain old 1.5, we don't use that, we use master update on 1.5 1.6 1.7 I'll put the master update stuff at the bottom. It's not about what the grapics card can or can't handle, it's about what fallout 3 can handle and also the physics generator in combat. Fallout 3 has a stutter problem, we tweek the settings to minimize it, and also to combat mouse lag. Read the old tweek guide http://www.tweakguides.com/Fallout3_1.html As to the AA an AF, yeah fallout.exe's AA an AF just plain sucksYou have to jack it way up to get a good render, which drags down FPS While turning it off via the default Fallout3launcher.exe, set's fallout to performance then inside your grapics card settings you can override any application settingand apply whatever AA an AF you want, in either the global profile or fallout 3 profile. The rule is let the 3D application run the AA an AF, but in the case of games like Fallout 3 an like the new grand theif auto, it's poor AA an AF that downgrades performance at higher settingsBut it takes higher settings to yield a good render. While turning off fallout 3's AA an AF, then making the grapics card force AA and AF You can set it higher even than the fallout 3 settings, without the performance loss eitherSo yeah it's much better, besides most grapics card drivers provide different versions of AA an AF that are enhanced, like 8XQ or 16XQ or SLI 8 SLI 16, SLI 8XQ SLI 16XQ I used the global setting, so AA an AF gets forced on all games, overriding them, but I mostly just play fallout 3There have been a lot of games where I ran into the same problem, so from now on I'm making the the card override 3D application AA an AF, taking the 3D application out of that process so it can focus on the base rendersand chaos. Don't forget to follow that tweek guide, it's got some uber stuff at the end like setting how much RAM Fallout 3 is allowed to useor if it uses the page file, which it's set to not use the page file by default an other stuff, which is retarded if you ask me. What you do is find the FO3edit.exe, right click it and create a short cutright click the short cut, click properties, see the target lineYou want to add -masterupdate, but there is a space after the " " so it looks something like "C:/bethesdasoftpoop\fallout3\FO3edit.exe" -masterupdate From now on this is your master update shortcut, which you should put in a folder named master update, on the desktop, inside the master update folderyou also put a folder named master restore, inside that master restore folder you go back to the FO3edit.exe and create another short cut, which you place in the master restore folder, right click the short cut, click properties, Add -masterrestore to the target line. You put them in folders so you don't mix them up with your FO3editit's a different program, and you don't wana click one when you wanted the other. So after you got a almost 100% correct load order, double click the master update shortcut, it will run an display tons of text, any errors will be displayed as welland the program will halt at a error. If you get an error, there are a couple of choices, 1. ask the mod that caused the error to fix it2. Open the mod that caused the error with GECK an set it to activeThen hope the GECK prompts to auto fix it. Run master update again, if it still causes a error then delete the mod uninstall itRun the master update again until it finishes without error At which point clicking the X to close the window finalizes the process From there you have to run master update again each time you change the load orderor add in new mods. Also look into FO3edit's read me. To remove the master update all you do is run the masterrestore shortcut you made So you see there is no risk Link to comment Share on other sites More sharing options...
JimboUK Posted August 9, 2009 Share Posted August 9, 2009 I would patch it and try this for the mouse issue. Bethesdas games are wonky enough when they're patched, running an unpatched version is asking for trouble. Link to comment Share on other sites More sharing options...
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