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ESM's and ESP's in CS


bloa2

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this happens when i make a mod in CS when i add new items from other mods into the CS they appear then i save it play oblivion but the new items dont appear but the acuall building does. i turn on the ESP's that where needed the items appear in the original mod but not in mine. Also i think it has something to do with ESM's because i use COBL.esm add it appears in game even with mods i make but anything thats in a ESP doesnt. i have the mods turnd on in game im not that stupid

 

Please help

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this happens when i make a mod in CS when i add new items from other mods into the CS they appear then i save it play oblivion but the new items dont appear but the acuall building does. i turn on the ESP's that where needed the items appear in the original mod but not in mine. Also i think it has something to do with ESM's because i use COBL.esm add it appears in game even with mods i make but anything thats in a ESP doesnt. i have the mods turnd on in game im not that stupid

 

Please help

ESPs can't share informations directly, yet you can reuse files, like meshes, textures and etc, provided both mods are loaded in the game too (yet using items from another mod is not advisable).

 

ESMs should not be used except as resources source and should not have active role in the playing.

 

The better solution (assuming you have the original modder permission) is to replicate the items in your own mod, what you need to be aware is that the meshes have a path pointing to the texture file and if you change the names you must change that 'entry' in the meshes to reflect the changes. Doing this way your mod can be used even standalone and don't need the 'original' anymore. Scripted items will pose additional complexities but it's for you to correct the script's references...

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