SpiderboyN2Jesus Posted July 21, 2014 Share Posted July 21, 2014 (edited) True, but that sounds like it would require a lot more to make a mod that not only makes it more diffucult for the player to enter a city at night (possibly impossible under certain conditions), but to also prevent vampire attacks at night. That's a much taller order and makes it less likely that this mod will get made.True, it makes sense to close--and perhaps lock the city gates to prevent a vampire attack, but that would hardly prevent them from scaling the wall or finding a secret passage or jumping or flying over the wall--or slaughtering the gaurds and taking their keys or whatever. And from a perspective of game mechanics, it doesn't really make sense to prevent wandering NPCs to enter and exit the town if they were pre-programmed to do so. Besides, is it really that strange for people to leave or arrive at a city at night? Surely MUCH stranger things have happened in Skyrim, lol ;P. It couldn't be that uncommon ;P.Not to mention that I'm not sure if big gates like that even "lock" per se. I'm pretty sure they really big and really heavy and can only be closed from inside the walls. I mean, locks can be picked after all. And what kind of lock could hold such a big heavy door anyway :blink: ;P?Not to mention that such enthusiasm and passion might be better directed towards the fact that many of Skyrim's towns, villiages, and cities--hold capitols, no less o_O--don't even HAVE walls or gates, lol O_o. Of course, there are various mods that solve this particular problem on the Nexus already ;P. Edited July 21, 2014 by SpiderboyN2Jesus Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 21, 2014 Share Posted July 21, 2014 actually to prevent vampire attacks would simply involve removing the instance or to make it so they do attack occasionally you just need to adjust the role so it comes up less often. to lock the gates is as simple as adding a lock to a regular door. the hardest part here would be readjusting the NPCs, who leave the castle, schedule so they come back sooner. this whole mod is more time consumption than actual hard work. Link to comment Share on other sites More sharing options...
SpiderboyN2Jesus Posted July 21, 2014 Share Posted July 21, 2014 Ok. So we put a lock on the gate... so the guards just let you walk up to it and pick it? And where you get a key? Well, I guess you could pick the guards pockets or kill them and loot their corpses... But still; they just let you walk up and unlock the gate with a key you're not supposed to have? Gates--especially guarded gates--simply don't work that way.All you need is to have the guards block your entry until you give them a good reason to open the gate long enough for you to get in (and close it behind you obviously ;P).And what's all this talk of castles anyway? These aren't castles; they're towns and cities. Some of them have palaces/castles/keeps WITHIN them, but they aren't castles themselves. Actually though, the guards shouldn't allow just anyone into the palaces/keeps either... Sure, I guess once you become thane it's a bit different. You at least have a perfectly acceptable reason and they should probably be able to recognize you by then, but up until that point they should bar the player entry--at ANY time of day/night.And sure, maybe it's not that difficult to lock the gates and reschedule NPCs and vampire attacks, but why bother with all that when you can do something much simpler that has much less risk of causing problems? Especially if some players find it less lore-friendly. At the very least consider giving the mod different features that can be toggled so players can tailor it to their preferences, lol ;P. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 22, 2014 Share Posted July 22, 2014 Ok. So we put a lock on the gate... so the guards just let you walk up to it and pick it? And where you get a key? Well, I guess you could pick the guards pockets or kill them and loot their corpses... But still; they just let you walk up and unlock the gate with a key you're not supposed to have? Gates--especially guarded gates--simply don't work that way.you cant unlock a door that requires a key, and the key won't "exist" in game. And what's all this talk of castles anyway? These aren't castles; they're towns and cities. Some of them have palaces/castles/keeps WITHIN them, but they aren't castles themselves. Actually though, the guards shouldn't allow just anyone into the palaces/keeps either... Sure, I guess once you become thane it's a bit different. You at least have a perfectly acceptable reason and they should probably be able to recognize you by then, but up until that point they should bar the player entry--at ANY time of day/night.I was using "castle" more as a placement word than anything... also this isn't a grammar school. also you are looking waaay to far into this... we're talking about locking the front gate of the cities. And sure, maybe it's not that difficult to lock the gates and reschedule NPCs and vampire attacks, but why bother with all that when you can do something much simpler that has much less risk of causing problems? Especially if some players find it less lore-friendly. At the very least consider giving the mod different features that can be toggled so players can tailor it to their preferences, lol ;P.Who said we cant add custom features? all i'm sayin is lets get the basics first than add the extra. Link to comment Share on other sites More sharing options...
SpiderboyN2Jesus Posted July 22, 2014 Share Posted July 22, 2014 My point was that a forced dialogue scenario is a lot more basic than adding assets to the game, like locks for gates, and messing around with various NPCs--and hoping you catch all the affected NPCs.Something so simple could then be implemented with the palaces and keeps. It's not complicated. It's just an idea about the guards barring entry to the palaces and keeps (and why not prisons and gaurd barracks as well?) anyway. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted July 22, 2014 Share Posted July 22, 2014 Something so simple could then be implemented with the palaces and keeps. It's not complicated. It's just an idea about the guards barring entry to the palaces and keeps (and why not prisons and gaurd barracks as well?) anyway.honestly I doubt any of this is complicated with the exception of any NPC edits... which lets face it aren't that hard in the first place if you know how. Link to comment Share on other sites More sharing options...
lofgren Posted July 22, 2014 Share Posted July 22, 2014 Locking the gates is a bad idea. Even if you edit every NPC who needs to use the gate, there's the problem of mod compatibility. There's no need for this mod should be competing with mods that add NPCs just because they happen to use the same door. For the record I like the idea of a force greet from the guards. Another option might be to simply disable activation of the city gates between certain hours using an activation filter. (The same way that access to the under forge is turned on and off for werewolves.) Link to comment Share on other sites More sharing options...
Ceruulean Posted July 22, 2014 Share Posted July 22, 2014 (edited) Locking the gates is a bad idea. Even if you edit every NPC who needs to use the gate, there's the problem of mod compatibility. There's no need for this mod should be competing with mods that add NPCs just because they happen to use the same door. For the record I like the idea of a force greet from the guards. Another option might be to simply disable activation of the city gates between certain hours using an activation filter. (The same way that access to the under forge is turned on and off for werewolves.)That certainly seems doable. Locked cities are a feature in daggerfall; the gate would be closed for the night and you'd have to wait until day time (or use levitation spells to scale the walls >.>) Edited July 22, 2014 by Ceruulean Link to comment Share on other sites More sharing options...
SpiderboyN2Jesus Posted July 22, 2014 Share Posted July 22, 2014 Thank you, good sir. And that is another option, I suppose... I think I prefer the forced dialogue, though. Later in the game, not being able to access cities could get annoying, but then again, it could be worse at lower levels as you may not have the necessary gear to survive the night... Perhaps the mod could use both optioins and let the player choose which they prefer? Link to comment Share on other sites More sharing options...
SpiderboyN2Jesus Posted July 22, 2014 Share Posted July 22, 2014 (edited) Lol, levitating over the walls XD. If you use the mod Sneak Tools, you can aqcuire items that allow you to shoot a rope that you can then use to scale walls and buildings. But that wouldn't help unless you have Open Cities as well... Of course, if you have Open Cities and the flying mod you could do almost the exact same thing as in Daggerfall, lol ;P XD. Edited July 22, 2014 by SpiderboyN2Jesus Link to comment Share on other sites More sharing options...
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