MasterCerberus Posted July 29, 2009 Share Posted July 29, 2009 I always wanted to have my own base of operations that fit my every need. However, most of the mods that people come up with are the same old cookie cutter castles and towers (no offense meant here, a good lot of them are excellent) which are not exactly my thing. Since I tend to play a more magic based character I wanted to create a wizard tower, well more of a small complex of buildings with a tower. However, I wanted to add the twist of having it levitate. I first came up with the idea after seeing the broken moon in Morrowind which was converted into a base. Having almost no prior background with modding I was hoping I could get some pointers on where to get started with such a mod, if its even possible at all. I welcome any and all constructive input for this thread. Many :thanks: for your time and or suggestions. Link to comment Share on other sites More sharing options...
David Brasher Posted August 2, 2009 Share Posted August 2, 2009 If your wizard tower that levitates just stays in one spot, it would be no problem to make. You could just put your buildings on some enlarged boulders that you placed in the sky. If you use static objects, they are immovable, so you can place them in the sky without worrying about havok dropping them to ground level. You will need some way to get to your flying tower complex too, since there is no levitation spell in Oblivion. The simplest thing would be to have a portal on the ground, Maybe like the one in the arch mage's lobby. Or could find a mod with some sort of flying method in it. Midas Spells has a flying carpet you could use to get to your tower. You could also script some sort of teleportation spells, or enchanted rings to get you to and from your home. Your mod is definitely possible to make. Link to comment Share on other sites More sharing options...
Lardtree3 Posted August 2, 2009 Share Posted August 2, 2009 There is also a mod called Legend in the Sky that has a massive floating castle that fit fairly close to what you are describing. Link to comment Share on other sites More sharing options...
MasterCerberus Posted August 2, 2009 Author Share Posted August 2, 2009 Lardtree3, I've looked at the mod you suggested and it pretty much covers the concept of what I wanted to do, thank you :thumbsup: for suggesting it as I can use it for reference in building my own. David, I am interested in making it move in a predetermined pattern over the landscape, do you by any chance know what it would take to do that? In regard to getting there once its done I was thinking of either creating a sort of gate like the one used to enter the shivering isles. However, it would be far more convenient if I could fast travel to it. Would it be possible to fast travel to say a platform that was attached to the complex, like a landing pad? Also how do I get it to show up on the map as a location? I've also encountered a problem when working with the TES Construction Set for both Morrowind and Oblivion that has prevented me from making any mods. The problem is that everything in the construction set is slightly misaligned so that even the pieces that are supposed to fit perfectly together do not. It was a problem that has frustrated me for hours at a time. Have you ever encountered anyone with the same problem or by any chance know how to solve it? Lastly I am wondering just how much scripting would go into making such a mod because when it comes to that I am starting from scratch, meaning I have no prior experience with it :confused: . Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 3, 2009 Share Posted August 3, 2009 Try Felmoon. It goes perfectly for my battle-mage type character, and works for good and evil characters. http://www.tesnexus.com/downloads/file.php?id=11297 Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 3, 2009 Share Posted August 3, 2009 Try Felmoon. It goes perfectly for my battle-mage type character, and works for good and evil characters. http://www.tesnexus.com/downloads/file.php?id=11297 Link to comment Share on other sites More sharing options...
NovemberFoxtrot Posted August 3, 2009 Share Posted August 3, 2009 I always wanted to have my own base of operations that fit my every need. However, most of the mods that people come up with are the same old cookie cutter castles and towers (no offense meant here, a good lot of them are excellent) which are not exactly my thing. Since I tend to play a more magic based character I wanted to create a wizard tower, well more of a small complex of buildings with a tower. However, I wanted to add the twist of having it levitate. I first came up with the idea after seeing the broken moon in Morrowind which was converted into a base. I had the exact same thought, which is why I started making my own. It won't move or float around (since I have no idea how to do something like that), however, it will still be positioned high up in the sky. Like David said, you can use static objects such as boulders. In my case I'm using static ayleid blocks for the exterior of my base. However, it would be far more convenient if I could fast travel to it. Would it be possible to fast travel to say a platform that was attached to the complex, like a landing pad? Also how do I get it to show up on the map as a location? You have to place a map marker. The easiest way to do this is to go to one of the cities on the CS and find the red map marker (it's surrounded by a wide yellow circle, so it shouldn't be too hard to find), copy it and place it were you want it. I think you have to tick the "visible" and "can travel to" boxes under the "marker data" tab to make it immediately visible on your map (double click on the marker to access these options). The problem is that everything in the construction set is slightly misaligned so that even the pieces that are supposed to fit perfectly together do not. It was a problem that has frustrated me for hours at a time. Have you ever encountered anyone with the same problem or by any chance know how to solve it? You can try going to (in the CS): File>Preferences Then either turn of the "snap-to-grid" option, or you can fiddle around with the numbers in the box beside it until you get the right match. I use a snap-to-grid setting of 32 to fit the ayleid pieces of my mod together, and they match perfectly. Hopefully that's what you were talking about. :) Here's part of the exterior of my mod:http://i624.photobucket.com/albums/tt330/NovemberFoxtrot1/ScreenShot12s.jpgI built a landing pad for my dragon mount :biggrin: Link to comment Share on other sites More sharing options...
David Brasher Posted August 4, 2009 Share Posted August 4, 2009 Snap-to-grid works great on a brand-new location you build from scratch , but the existing vanilla locations do not always seem to be on the same grid. I have not figured out how to easily make snap to grid work for modifying something in existence already. Sometimes I cannot find any snap to grid number different than the standard 32 that matches the way it is supposed to. I have taken two unpleasant approaches when I have really needed to add on to something. I have either moved every single piece of the existing location to match with my grid, or I have turned off snap-to-grid, adjusted movement speed down to 0.01 or so, and manually placed my tiles. (It really stinks doing it that way!) Having your floating tower move would probably require some pretty hefty scripting. It is beyond my skill. If you are new to modding, you may want to lower your sights and simplify your plans a bit. I had not thought about fast travel. That would be the most convenient way to get to your tower. You could set up a map marker like November Foxtrot said. You will still have to have some other means of transportation to get there the first time though. In one of your scripts at the point when you first are ready to go to the tower, you could use a line of code such as: Player.MoveTo MyFloatingTowerMapMarker If your floating tower didn't move or do lots of other unusual things, you could probably make your mod with almost no scripting. Perhaps what you could do would be to build your tower, decorate its interior, and arrange transportation to it so it becomes a functional mod, and then worry about making it move after that. Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted August 4, 2009 Share Posted August 4, 2009 I'm afraid getting it to move around is pretty much impossible. Even getting one single static object to move around on its own might not be possible to do, and getting all the ones you will use to make your tower to move around together in exactly the same way, without the entire thing falling apart, is definitely well beyond the realms of possiblity, sorry. Re. the snap to grid... the stock Oblivion models (castle interiors etc), are designed to work with snap-to-grid set to 32 (they will ofc also work with a multiple of this, eg 16 or 64, but 32 is the best). For positioning things like furniture, clutter, some exterior objects (like rocks and trees), etc, you will need to turn the snap-to-grid off, and sometimes the snap-to-angle too. Also, if you're looking for inspiration, there are several excellent floating homes here, several of which would match your description perfectly. Link to comment Share on other sites More sharing options...
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