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Quest setstage based on multiple NPC deaths


dkirshy

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Hey everyone, I am hoping I can get a nudge in the right direction on this. I believe it is a simple issue, but I can't get it to work. I have a quest, and I want it to advance to the next stage when three different NPCs die. It doesn't matter the order, but if they are all dead, the quest should advance to the next stage.

 

I can do this with one NPC, and I can do it in a specific order with different quest stages, but I do not know how to do this all in one shot.

 

Basically, you approach an area which triggers a battle between a Redguard NPC and three bandits. When the bandits are dead, I want the next stage of the quest to trigger.

 

Any help on this?

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Give each of the bandit npcs a small script that advances a global variable by one. The script then checks to see if that global variable's value is at or exceeds what you want. When true advance the quest stage.

 

There may be other possibilities but that was the first that popped Iin my mind.

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