Peregrine Posted October 24, 2005 Share Posted October 24, 2005 Has any information been released on how model import will be handled? - Which software will the import plugins be for? - What mapping types will be supported (bump, reflection, etc)? And will they be the standard version from the 3d software, or will they involve customization for oblivion? In other words, can I model and texture a weapon in 3dsmax, using standard 3dsmax mapping, and have it look exactly the same in Oblivion? - Will it be possible to add new weapon categories and animations? Not the skill, but like how the Morrowind CS had animation/grip options like "2-hand sword". Since a spear is handled completely differently from a sword, will I be able to add a new set of animations for "2-hand thrusting"? - How will the shape of weapons and armor be handled? For example, if I make a parrying dagger as a new shield type, will I have to accept unrealistic blocking by empty air, because the shield animations are scripted using a specific size and shape of shield, and the dagger model is smaller than it is in the physics calculations? Or if I make an oddly-shaped weapon, will I have bits of it poking through people without actually hitting them? Link to comment Share on other sites More sharing options...
Switch Posted October 24, 2005 Share Posted October 24, 2005 They haven't really gone into much detail about this yet. I'm pretty sure it's been said there will be import plugins for the latest versions of 3DSMax. But that's about it, really. Link to comment Share on other sites More sharing options...
Stampede Posted October 24, 2005 Share Posted October 24, 2005 I too am very curious about this. I will start investigating as soon as I get back to the office tomorrow. (Unless some learned person can provide answers first.) I have a helmet (a skull) which I would love to see recreated in Oblivion as I have grown exceptionally fond of it. I was hoping that by hiring a willing and talented model maker, I could make this happen. Link to comment Share on other sites More sharing options...
smuli Posted October 25, 2005 Share Posted October 25, 2005 Textures utilize all the latest shader technology including normal maps, specular maps, and parallax maps.I've been keeping an eye on interviews and I'm pretty sure they haven't mentioned other maps (except for diffuse of course). Apparently reflection mapping doesn't qualify as "latest shader technology" :P About the shield thing, I guess that with the posh physics engine they wouldn't include such a flaw as an equal active area for all shields would be; we've seen major differences in shield sizes in screenshots. Just guessing though. Link to comment Share on other sites More sharing options...
Stampede Posted October 25, 2005 Share Posted October 25, 2005 Thanks for that info Smuli. Link to comment Share on other sites More sharing options...
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