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I just downloaded and started playing Deadly Reflexes, and realized that the Razorians could maybe drop broken skull pieces, brains, and "bloody organs" as (eatable :sick:) ingredients ;)

 

PS: Anything I can mod for this?

I would like to mod a Razorian cave or something of the like :woot:

I just started looking at the other things that deadly reflexs adds, there are brains. busted skulls, flesh, entrails, and things like neck tubes, and clothing that "separates" the body. We could make it look like the razorians (cut someone in half, :sick:, cut off someones feet, or hands :) :) :).

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Eastern Elves: Mystical elves living in the eastern island in a Ayleid ruin called Naiveen. Traders and great archers. Sometimes they trade with small trading settlements in the isles, but they don't allow other races into their stronghold.

 

I'd like to see this as the Eastern Elf guard\solider armor.

 

Telvanni Slavers: Close allies of the Gray Mages. Known to hunt Bosmers, Argonians and Khajiits and selling them to slavery. Their camps and settlements can be found in the Smaller Volcano island. For the Council they are Grey Mages. They can be joined, but The Blood Paladins will stop offering sanctuary and help to you.

 

Ghogiel's Bonemold Armor could be for the guards, and the Blood Paladin Archers\Renegade Knights maybe?

 

And there are some ghosts in martigens monster mod that come fast towards screaming and when they hit you, you fly back and the ghost is gone

 

I have martigens monster mod, we could probably add that to the module :)

 

Please no MMM. Not to sound selfish but I run my game with OOO and it doesn't work with FCOM I tried everything but it doesn't work. I don't want to feel left out of this mod :(

 

But about the Asylum in general whoa I didn't know you had that in mind! You're one step ahead of me. If you can use things from MMM ok just try not to make it require MMM to play cuz that's a real reallllll hassle. Whatever you need as far as quests and notes, maybe I could do some creepy writing stuff and dialogue (if any) cuz I'm good at that. On that note if you need voice acting, I suppose I could see what I could do. I think there should be occasionally people muttering strange phrases because words are always more effective than just screams and sounds.

 

So... I should get more acquainted with this topic and see what other ideas I (and you guys) may have.

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Eastern Elves: Mystical elves living in the eastern island in a Ayleid ruin called Naiveen. Traders and great archers. Sometimes they trade with small trading settlements in the isles, but they don't allow other races into their stronghold.

 

I'd like to see this as the Eastern Elf guard\solider armor.

 

Telvanni Slavers: Close allies of the Gray Mages. Known to hunt Bosmers, Argonians and Khajiits and selling them to slavery. Their camps and settlements can be found in the Smaller Volcano island. For the Council they are Grey Mages. They can be joined, but The Blood Paladins will stop offering sanctuary and help to you.

 

Ghogiel's Bonemold Armor could be for the guards, and the Blood Paladin Archers\Renegade Knights maybe?

 

And there are some ghosts in martigens monster mod that come fast towards screaming and when they hit you, you fly back and the ghost is gone

 

I have martigens monster mod, we could probably add that to the module :)

 

Please no MMM. Not to sound selfish but I run my game with OOO and it doesn't work with FCOM I tried everything but it doesn't work. I don't want to feel left out of this mod :(

 

But about the Asylum in general whoa I didn't know you had that in mind! You're one step ahead of me. If you can use things from MMM ok just try not to make it require MMM to play cuz that's a real reallllll hassle. Whatever you need as far as quests and notes, maybe I could do some creepy writing stuff and dialogue (if any) cuz I'm good at that. On that note if you need voice acting, I suppose I could see what I could do. I think there should be occasionally people muttering strange phrases because words are always more effective than just screams and sounds.

 

So... I should get more acquainted with this topic and see what other ideas I (and you guys) may have.

 

"Please no MMM. Not to sound selfish but I run my game with OOO and it doesn't work with FCOM I tried everything but it doesn't work. I don't want to feel left out of this mod :( "

MMM shouldn't be required, as we could just take the script from MMM and use it on our own Ghost (with proper credit for the maker of course ;) ) So it is likely that MMM woun't be required.

 

"Whatever you need as far as quests and notes, maybe I could do some creepy writing stuff and dialogue (if any) cuz I'm good at that. On that note if you need voice acting, I suppose I could see what I could do. I think there should be occasionally people muttering strange phrases because words are always more effective than just screams and sounds"

Well, some of the sounds are, "ghostly whispers", ghost like words (Help us, no, and other phrases)

 

" So... I should get more acquainted with this topic and see what other ideas I (and you guys) may have. "

You are free to post ideas if you want, but you'd just have to ask JasonXTik for something to do with this module in the construction set.

 

Peace, :thanks:

Peppez

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So much to answer...

Peppez: Let's do one major thing at the time. Now we are doing the Gray Tower and the Blackspine Town. The Island of Gray Tower still needs those settlements and ore mines. And NPCs. Blackspine is my stuff. Cuz I ran out of ideas and inspiration with the tower. And there is a map file in the mehrunes wake download site. And yes those commands must be written to console.

Ninja: We are trying to make this to need only the landscape and our files so no MMM. And by all means ask what you wish to do!

Shad: Crap... Try to make it work :D

I'll be here on saturday, sunday.

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So much to answer...

Peppez: Let's do one major thing at the time. Now we are doing the Gray Tower and the Blackspine Town. The Island of Gray Tower still needs those settlements and ore mines. And NPCs. Blackspine is my stuff. Cuz I ran out of ideas and inspiration with the tower. And there is a map file in the mehrunes wake download site. And yes those commands must be written to console.

Ninja: We are trying to make this to need only the landscape and our files so no MMM. And by all means ask what you wish to do!

Shad: Crap... Try to make it work :D

I'll be here on saturday, sunday.

 

Ok, well anything I can do?

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Can you do AI? You could do the slaver town and put NPC's to the Tower. We need that upload site...

 

Yeah, I can do some basic AI, I can do the slave town, but where is it on the island/s, and I could probably (attempt) to script in a slave sale :).

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WOW. I have so many things to say, that I have forgotten them, but that's ok mainly I think we should use ALL of those monsters from the 20 creatures mod. I don't know what your ideas for Blackspine Isles has been so far, but I think it should be the most savage place in all the isles... so savage that not even Razorians live there... just those monsters. Maybe it used to be an island in which necromantic experiments were practiced by some people and then they caused some... horrid problems. Perhaps some of them will be in the Asylum, I'd like especially the bloody spriggans to go there, and maybe the larger imp for the demon (however, it is an imp). This would add a lot of diversity to the "Blackspine Isles" ... however demented it is.

 

It's 2 am and I forget who wrote it, but whoever wrote the journal entry of the cleric I liked that a lot. Very gory. Don't let down on that at all (in fact, stress it. The more gory it is and the more in depth the cleric describes these gory things [in a medical manner, perhaps not so aware of it] rather he just wants to get back home and not worry about his job, it adds a real horror affect to it, maybe as though the cleric has gone a little loopy himself). This also gave me an earlier inspiration that some kind of mania would be spread throughout the Blackspine isles due to this (maybe the survivors caught it) maybe this could connect in some way to the demented horror creatures idk.

 

Another thing, when I was reading about the 80-foot table haha, how about whole rooms increasing their length for periods of time, like as an illusion? And to get into something really complex, how about the whole Asylum is made like the realms of Oblivion and every time you enter a new room the whole place shifts a little so it's hard and creepier to find your way around. (not to make it impossible to find quest locations, of course). Does this sound too difficult? If not that maybe we could make it seem that way...like your vision gets narrowed, probably using a load of blur effects and things like that so the end of the hallway looks smaller and skewed.

 

Ok so I reread your original post, it seems the Razorians make flesh-beasts; maybe the horror monsters could act as those. (or at least some) So yeah, I forgot that Blackspine was inhabited and ruled by Raoul Darkspine, woops my mistake. But maybe some of the islands could be less navigated and therefore have areas totally wild and populated by the deranged creatures...

tell me what you think...

 

What is the setting of this island... it has a volcano so I'm assuming rather tropical. Jungly? It would provide an exotic landscape for those creatures (sounds weird I know but they are exotic) that is, if you want to have them added. :) (@Jason)

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