Deleted771212User Posted August 15, 2009 Author Share Posted August 15, 2009 I have living quarters, Necromancers quarters, guard block, enchanters block, vault, library and a greenhouse or what ever? I'm asking how should I fill the rooms. Like what to put into them. Link to comment Share on other sites More sharing options...
Deleted771212User Posted August 15, 2009 Author Share Posted August 15, 2009 Hey storm, Could you possibly make it so only those working on this can download it? Maybe to a some site with a password. Or would you like to build more? :D Link to comment Share on other sites More sharing options...
Slawter500 Posted August 15, 2009 Share Posted August 15, 2009 The greenhouse could double up as a sort of laboratory, maybe some alchemical sort of stuff Perhaps a room for a fortune teller/a seer? Sorry my ideas aren't very good today Maybe a dungeon? Link to comment Share on other sites More sharing options...
Deleted771212User Posted August 15, 2009 Author Share Posted August 15, 2009 The seer is a good idea. Or an archive containing all the logs of slave trading and adamantium mining. Yep. Adamantium, I'm using a mod that brings lots of alchemy stuff from morrowind. So the slaves are mining adamantium. And it would be possibly to craft your adamantium armor... Link to comment Share on other sites More sharing options...
Peppez Posted August 15, 2009 Share Posted August 15, 2009 The greenhouse could double up as a sort of laboratory, maybe some alchemical sort of stuff Maybe you could add some buyable plants, Yep. Adamantium, I'm using a mod that brings lots of alchemy stuff from morrowind Isn't there a module that adds raw glass and ebony ore to Oblivion too, I'll give a link if I find it. And if you get the raw glass into the module, you could give an option to color it to your liking ( I could easily do the retextures for you, or give directions :) ) Like you get X pieces of raw glass and you can either a. Bring the glass to the local smithy or b. take it to someone who can add colouring to the glass (jewelry store? ? ?) and THEN take it to the smithy making the coloured glass. ( I could probably do something similar to the ebony armor too :) ) Link to comment Share on other sites More sharing options...
Deleted771212User Posted August 15, 2009 Author Share Posted August 15, 2009 I'm with the adamantium cuz it would add a new armor to the game. :D Link to comment Share on other sites More sharing options...
Peppez Posted August 15, 2009 Share Posted August 15, 2009 I'm with the adamantium cuz it would add a new armor to the game. :D Sorry, I just like to add variety to pretty much EVERY thing that I do in a mod :biggrin: Ideas for Admantium Armor:Retextured Steel ArmorRetextured Legion ArmorRetextured Ebony ArmorRetextured Mithril Armor ( for light version, variety again :) )Retextured Dwarven ArmorYeah, I know those are ALL vanilla armors but I couldn't find anything else that would suit the Morrowind look of the admantium armor :( But I'll keep loking :) Link to comment Share on other sites More sharing options...
Deleted771212User Posted August 15, 2009 Author Share Posted August 15, 2009 I think it could be done from pieces of ebony and steel. Once I finish building the gray tower, I'll move to a haunted sanitary. Getting an item from it would be a part of the Royal Assassins test. I wish I could script... But anyway, where could I find some voices? Like footsteps, screams etc. Hey Peppez, Can you use CS? Link to comment Share on other sites More sharing options...
Peppez Posted August 15, 2009 Share Posted August 15, 2009 I think it could be done from pieces of ebony and steel. Once I finish building the gray tower, I'll move to a haunted sanitary. Getting an item from it would be a part of the Royal Assassins test. I wish I could script... But anyway, where could I find some voices? Like footsteps, screams etc. Hey Peppez, Can you use CS? Yeah I've had it for a while, I can also script a little ( not like a pro or anything though :) ) I could probably get you some "ghost" sounds too :biggrin: Edit:In fact I have some 'ghost' sounds in my module Shadows over Everrest ;D Link to comment Share on other sites More sharing options...
Deleted771212User Posted August 15, 2009 Author Share Posted August 15, 2009 I just finished playing Thief Deadly shadows and I got this idea from the Cradle. It had all kind of spooky stuff. Like a door being banged and when you opened it the sounds stopped and nobody was there. I was like wtf... It's a Cool game... Link to comment Share on other sites More sharing options...
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