Lance2409 Posted August 9, 2009 Share Posted August 9, 2009 I recently installed Oblivion and all the addons/expansionknights and isleand i installed a few mods which are these btw Oblivion.esmHorseCombatMaster.esmKnights.espDLCShiveringIsles.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espDLCBattlehornCastle - Unofficial Patch.espDLCfrostcrag.espUnofficial Oblivion Patch.espKnights - Unofficial Patch.espUnofficial Shivering Isles Patch.espMidasSpells.espDeadlyReflex 5 - Combat Moves.espOblivion XP.espHentai Mania.esp and thats it (plus frostcrag reborn it just doesnt show up there) and i also have obse_loaderand ArchiveInvalidationInvalidated! i tryied opening with the loader and without itbut i just see like 1 second of a black screen and 1 second of music like its about to start then it just closes and thats it... keep in mind its a brand new fresh install, i just did it yesterday with the mods AND i tryied unchecking all the mods and just leave Oblivion "Mod" onand it just shows the bethesda logo then it says i have an error help please why wont it start >.< Link to comment Share on other sites More sharing options...
TheCalliton Posted August 9, 2009 Share Posted August 9, 2009 diable one mod at a time to see which is causing the problemthe after you find it, delete the mod as to cause no further trouble also, play through the game without mods first, get the idea of what bethesda wanted us to see Link to comment Share on other sites More sharing options...
LFact Posted August 9, 2009 Share Posted August 9, 2009 Don't activate DLCBattlehornCastle - Unofficial Patch.esp, if you don't have Battlehorn Castle. Missing master causes 'CTD on startup'. Link to comment Share on other sites More sharing options...
dezdimona Posted August 9, 2009 Share Posted August 9, 2009 never "batch install mods,your asking for problems! (which you now have) make sure game works in vanilla first, then add one mod,go in game and verify it works,add another and so on. Also disableing a mod,still leaves the meshes and textures so your problem will remain unless you manually remove them. If you use OBSE then you must lauch oblivion with OBSE Link to comment Share on other sites More sharing options...
Lance2409 Posted August 9, 2009 Author Share Posted August 9, 2009 never "batch install mods,your asking for problems! (which you now have) make sure game works in vanilla first, then add one mod,go in game and verify it works,add another and so on. Also disableing a mod,still leaves the meshes and textures so your problem will remain unless you manually remove them. If you use OBSE then you must lauch oblivion with OBSE sorry i forgot to say that i already started the game before i installed any modso im good with that i know the game worked also what LFact said helped some, now it just goes to the Bethesda Logo then it says theres an error/crashes and yes i started the game with OBSE!and i already said i tryied starting the game with just the Oblivion Master and it still goes with just the bethesda logo then crash :S plz help still >.< Link to comment Share on other sites More sharing options...
dezdimona Posted August 9, 2009 Share Posted August 9, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
SavageArtistry Posted August 9, 2009 Share Posted August 9, 2009 If you have a corrupted esp file it will also cause a crash like this. I suggest removing each esp file individually and try to start the game. If it starts after removing one, you can probably add the others back in without problems. Link to comment Share on other sites More sharing options...
bben46 Posted August 9, 2009 Share Posted August 9, 2009 Did you remember to install the official patch? Many mods will not work without it. Link to comment Share on other sites More sharing options...
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