Cecallred Posted August 12, 2009 Share Posted August 12, 2009 Just a quick question for those of you who are well versed in the mods... Is there a mod, or can I edit the game to add an area around Canterbury Commons to keep the deadly creatures outside of town? I installed a new mod that adds more buildings and a vibrant mainstreet, but when I go there the people are in full battle with a dozen or more creatures. This of course causes deaths, but also slow downs and mayhem. The reason for the mod was to have a real town to travel too but I'd like to keep the bad things outside at some distance. ThanksCec Link to comment Share on other sites More sharing options...
gsmanners Posted August 12, 2009 Share Posted August 12, 2009 My suggestion would be to bug the mod's author about this issue. If that fails, then maybe tinkering with the mod in GECK will offer a solution (although it will take some time to learn the ins and outs of the GECK if you go that route). Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 12, 2009 Share Posted August 12, 2009 the Commons has some spawn points right in the heart of it (1 on the common, 1 outside Machete & Doms and 1 behind it near the Brahmin) with more nearby. the level of creature spawned depends on your player-characters level when you enter the cell(s), so it's not an issue at lower levels. unless you remove those spawn points, you will get these crazed fight scenes almost every time you visit (i stopped bothering long ago). Link to comment Share on other sites More sharing options...
Deleted1084753User Posted August 13, 2009 Share Posted August 13, 2009 Strange, I don't recall fights in the commons before, though I admit I don't actually visit the place that often, especially at high levels. Link to comment Share on other sites More sharing options...
Cecallred Posted August 13, 2009 Author Share Posted August 13, 2009 Thanks for the input. I'll look in GECK and see if it's possible to move them or remove them. I'm at Lvl 20 with Increased Spawns running which has really given the area a more deadly effect than I'd like. The idea was to create CC into a real trading area and I can't do that as long as everyone dies there. I already lost all the original traders to that area. Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 13, 2009 Share Posted August 13, 2009 yes, with Increased Spawns and/or Ghoul Rampage with a 20+ player-character it is a crazy place to fast travel to. you might try this mod; Canterbury Commons Guards: http://www.fallout3nexus.com/downloads/file.php?id=5900 i used it initially to prevent the death of the residents, but i find i have to resurrect them overmuch nowadays (hence my avoidance of the area). Link to comment Share on other sites More sharing options...
Cecallred Posted August 14, 2009 Author Share Posted August 14, 2009 Funny you should mention that one. I loaded it yesterday. It helps but I'll tell you what; sometimes there are at least 15 enemy spawns in town along with the new businesses, traders, wanderers, guards etc. Couple that with me and three followers and you've got quite an active little town now It's all my system can do at times to make it all run.... :D Link to comment Share on other sites More sharing options...
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