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Posted
When I delete something in the object window, it never seems to go away. A 'D' appears in the count column, but even this disappears next time I load my .esp. Is this intended behaviour, or is there a way to actually delete things?
Posted

When you delete in GECK, it deletes the reference from the file, however the reference still remains in GECK until you quit. No telling whose developer incompetence this springs from.

 

If I want to do a mass-delete in a mod, I open GECK and select the files and bring up Details on the mod right there. You can delete references from the detail window, and then load the mod. That way, the references will not appear in GECK or the plugin.

Posted

After I make a mod in geck, I load the plugin into FO3Edit and delete all unwanted references in there.

I've had no problems so far with this method. with FO3Edit's side by side comparison, its easy to see what differs between your mod and fallout3.esm.

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