Slawter500 Posted August 16, 2009 Share Posted August 16, 2009 Learn how to teleport/coc coc is yet another console command lol for example "coc camorans paradise" would take you directly to camorans paradise It works with all locations but some loactions might be spelt differently to ingame so check with a list of coc locations first EDIT: You said in an earlier post all mods in this section seem huge, theres always a place for smaller mods! Huge ones may be good but small ones are to! Link to comment Share on other sites More sharing options...
NomDeKeyz Posted August 16, 2009 Author Share Posted August 16, 2009 Ok, I think I have the coc thing figured. I'll go try that out: player.coc weye ... I'll let ya know tomorrow. G'night. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 16, 2009 Share Posted August 16, 2009 NomDeKeyz, rather than a mod, I think it would be awesome to have a savegame of a character that is at the sewer exit and when they exit (and config their character for the last time) they come into the world with everything explored (such as riding the dragon all over the place). I guess the trick would be to teleport (coc) out of the training dungeon, grab a dragon, ride it all over the kingdom, then coc back into the training dungeon and get the character to the point where they are about to exit the sewer. Not sure if this would work but would be a first I believe. ;-) That would be a savegame worthy of being added to my BETA Testing Character collection. :D LHammondsThe one problem with that is that the save would need to be made without any mods installed or else errors might occur when people try to use that save without those mods present. Although wyrebash can clean saves to some extent, it can still result in NPCs being saved with wrong inventory and stats. The other problem is that in riding around the world you would cause most of the leveled creature spots on the map to spawn which might result in seeing little else but rats, wolves, and deer for a few days. Link to comment Share on other sites More sharing options...
LHammonds Posted August 16, 2009 Share Posted August 16, 2009 If somebody was intent on creating a resource like this, I would hope they would have all unnecessary mods disabled (and no custom race stuff either). But a bunch of rats for a while would not be a problem to me since the point of savegame would be to reveal locations and be a launchpad for new characters. I wonder if the disable ai code would prevent them from spawning when loading the cells. LHammonds Link to comment Share on other sites More sharing options...
NomDeKeyz Posted August 17, 2009 Author Share Posted August 17, 2009 If somebody was intent on creating a resource like this, I would hope they would have all unnecessary mods disabled (and no custom race stuff either). But a bunch of rats for a while would not be a problem to me since the point of savegame would be to reveal locations and be a launchpad for new characters. I wonder if the disable ai code would prevent them from spawning when loading the cells. LHammonds If I were to make this as a resource, I could do it w/o any mods/dragon simply by using the console command tcl.So, if using console commands won't glitch a game, then tcl and coc are all that would be needed, I would assume.If I keep it in the first person view, then I could enjoy the sights along with some fun music to keep it interesting.I will keep the dragon mod for my save because I want to run a game w/o any console commands, if at all possible.(TCL was always my favorite console command; I hate getting stuck between a rock and a non-place, LOL) Not sure about the ai code... Link to comment Share on other sites More sharing options...
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