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Textures And Meshes Compressed Into BSA???


Baliantkd

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I've been uploading mods from TESNexus for a long time now, and every issue I've come across I've been able to find the reason for by searching online. But this issue is new to me, if an issue at all, and most likely it's my ignorance that is troubling me more then an actual problem.

 

Anyway, I've always downloaded mods, and there's always been a ESP. file, plug-ins, meshes, and textures. But now I reinstalled Oblivion to play again, but it compressed the meshes and textures into BSA files, rather then just being in folders as it always has been.

 

I've searched for this problem before, and I've gotten programs such as BSAUnpacker and others, and they've made them into folders again. But the mods still won't work, even after I place them in the right places. And I've used obmm too, but they still won't work. So is there some way to either A. put the meshes and textures into the compressed BSA files? Or B. reinstall Oblivion so it will actually install the game the way it was, with the meshes and textures in folders, rather then being compressed? Or C. an issue that I don't know but you guys do? Or direct me to another thread with the same problem that I might of missed.

 

:wallbash:

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The default Oblivion files are supposed to come in bsa's. That's normal. You installed the game and they didn't come in bsa's? You can extract them all if you want, but I'd advise against it. Most mods don't come in bsa's, but those that do, you can always extract them.
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The vanilla game textures and meshes are all packed into the BSA files. This is normal and you do not need to do anything to them. The game recognizes and uses the BSA files as is, and as malonn said, its not a good idea to mess with them. Leave them as BSAs. Only mods have esp, texture and mesh files that you can see.

 

The ONLY reason to unpack the BSAs is if you want to make a mod using the vanilla meshes or textures.

 

The mods do not change the BSA files at all. If a mod overwrites a vanilla mesh, it is only done each time when you start the game. When you close the game, the BSA is still unchanged and it overwrites again the next time you start. If you remove the mod and the mesh, the original vanilla mesh will reappear in its place again.

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I've been uploading mods from TESNexus for a long time now, and every issue I've come across I've been able to find the reason for by searching online. But this issue is new to me, if an issue at all, and most likely it's my ignorance that is troubling me more then an actual problem.

 

Anyway, I've always downloaded mods, and there's always been a ESP. file, plug-ins, meshes, and textures. But now I reinstalled Oblivion to play again, but it compressed the meshes and textures into BSA files, rather then just being in folders as it always has been.

 

I've searched for this problem before, and I've gotten programs such as BSAUnpacker and others, and they've made them into folders again. But the mods still won't work, even after I place them in the right places. And I've used obmm too, but they still won't work. So is there some way to either A. put the meshes and textures into the compressed BSA files? Or B. reinstall Oblivion so it will actually install the game the way it was, with the meshes and textures in folders, rather then being compressed? Or C. an issue that I don't know but you guys do? Or direct me to another thread with the same problem that I might of missed.

 

:wallbash:

The vanilla files aways were in BSA, some patches will put some objects into the /data... one reason (and not the only) is them being safe there and you can aways recover from a messed environment. A few mods uses the BSA format and it should be avoided to imitate from any modder that doesn't have a really good reason to pack this way. The game will have a much harder time figuring what to use among repeated objects inside BSAs than just having to chose between BSA or /data.

 

Actually you can see BSA (for this purpose) the same as a /data folder structure, just packed.

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