yoniaialon Posted August 14, 2009 Share Posted August 14, 2009 im try to make my first mod using the G.E.C.K well i made the weapon did a name dmg all i did save it and it alweys say that my item code is 01000ea7and in the console player.placeatme 01000ea7 and player.additem 01000ea7 1 100 (or player.additem 01000ea7) just wont work! i dont know what to do please help? :wallbash: :thanks: :wallbash: :thanks: (really sorry for my bad english im from israel...) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 14, 2009 Share Posted August 14, 2009 Replace the 01 with the mod index from your load order, it is the number on the right in FOMM.Alternatively you can move it to the top, directly after Fallout3.esm, and it will work. Link to comment Share on other sites More sharing options...
nosisab Posted August 14, 2009 Share Posted August 14, 2009 im try to make my first mod using the G.E.C.K well i made the weapon did a name dmg all i did save it and it alweys say that my item code is 01000ea7and in the console player.placeatme 01000ea7 and player.additem 01000ea7 1 100 (or player.additem 01000ea7) just wont work! i dont know what to do please help? :wallbash: :thanks: :wallbash: :thanks: (really sorry for my bad english im from israel...)what is happening is the first two digits (01 there) is the index ... it is directly related to the mod position in the load order. At GECK it is 01 because the active file is your mod being just after the main ESM (that is the 00). That index is given at game start in a dynamic way and being a "byte" the maximum is limited to FF what gives a range of 256 absolute max mods activated, yet in practice this range is slighter small because some reserved numbers. So using the console to access items others than the original ones is trickier, one way is you simply counting the number of active mods including Fallout3.esm and your mod; subtract 1; convert the result to hexadecimal (you can use the Windows calculator to do it) and that hex number you obtain will be used instead that 01... Like if your mod is the eleventh in the load order: 11 - 1 = 10 what after converted is 0A and your item will be in game 0a000ea7. obviously there are better ways to give the item but they includes using quest scripts or placing them lying around someplace you choose, or inside a container (preferable a container you create yourself and place somehere) and many others. Link to comment Share on other sites More sharing options...
yoniaialon Posted August 14, 2009 Author Share Posted August 14, 2009 ok thnks butEVRY weapon thet i creat ends up to be 01000ea7 and in FOMM its alweis say thw index thing is 1B...so tyou telling me that all my wepons are the same code?? i dont think so... HELP? Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 14, 2009 Share Posted August 14, 2009 if FOMM says that your "index thing is 1B", then you need to type into Console : player.additem 1B000ea7 1 Link to comment Share on other sites More sharing options...
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