MattJo Posted August 14, 2009 Share Posted August 14, 2009 So when I bring up the console in Fallout 3 to enter a command it gives me an odd message it says something along the lines of "SCRIPTS: Script 'SysWindowCompileAndRun' Line 1:Missing ParameterInteger (or sometimes it says quest) compiledScript not saved Any idea what's up? All help is appreciated. Thanks!! Link to comment Share on other sites More sharing options...
yoniaialon Posted August 15, 2009 Share Posted August 15, 2009 what command did you try to put? the massage you showed up there^^^^^ means that the command is wrong (i think) try: tgm = god mod tcl = noclip and try player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...) if those dosnt work so i dont know... btw: you cant copy/past to the console so you need write it on a pice of paper... Link to comment Share on other sites More sharing options...
MattJo Posted August 16, 2009 Author Share Posted August 16, 2009 what command did you try to put? the massage you showed up there^^^^^ means that the command is wrong (i think) try: tgm = god mod tcl = noclip and try player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...) if those dosnt work so i dont know... btw: you cant copy/past to the console so you need write it on a pice of paper... well it's weird some codes work but some dontlike tgm,tcl,startallquests,addachievement those all seem to work but if i type in like GetQuestCompleted it won't work. Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 16, 2009 Share Posted August 16, 2009 http://fallout.wikia.com/wiki/Console_commands http://geck.bethsoft.com/index.php/Categor...nsole_Functions Link to comment Share on other sites More sharing options...
nosisab Posted August 16, 2009 Share Posted August 16, 2009 what command did you try to put? the massage you showed up there^^^^^ means that the command is wrong (i think) try: tgm = god mod tcl = noclip and try player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...) if those dosnt work so i dont know... btw: you cant copy/past to the console so you need write it on a pice of paper...This is because some parameter is missing or wrong. for example the additem command need a quantity, so player.additem xyz 1 is the correct form, if that final number is missing the command will fail. For quests, again, the reason is wrong command format. You must know the format of the command you want to perform and do it complete and correctly, even the parameters order. Another thing is Items from mods can't simply use the ID you see in the CS, this is because the first two digits (normally 01) you see there refers to a dynamic index that depends on the mod's position in the load order. I have seen Fallout 3 users abusing the placeatme command. I don't know if something in the engine changed, but in Oblivion that command should be avoided because it bloats the game every time it is used. Link to comment Share on other sites More sharing options...
MattJo Posted August 16, 2009 Author Share Posted August 16, 2009 what command did you try to put? the massage you showed up there^^^^^ means that the command is wrong (i think) try: tgm = god mod tcl = noclip and try player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...) if those dosnt work so i dont know... btw: you cant copy/past to the console so you need write it on a pice of paper...This is because some parameter is missing or wrong. for example the additem command need a quantity, so player.additem xyz 1 is the correct form, if that final number is missing the command will fail. For quests, again, the reason is wrong command format. You must know the format of the command you want to perform and do it complete and correctly, even the parameters order. Another thing is Items from mods can't simply use the ID you see in the CS, this is because the first two digits (normally 01) you see there refers to a dynamic index that depends on the mod's position in the load order. I have seen Fallout 3 users abusing the placeatme command. I don't know if something in the engine changed, but in Oblivion that command should be avoided because it bloats the game every time it is used. so for example if I wanted to add a Nuka Cola Quantum what code would I enter Link to comment Share on other sites More sharing options...
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