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Console Commands Won't work


MattJo

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So when I bring up the console in Fallout 3 to enter a command it gives me an odd message it says something along the lines of

 

"SCRIPTS: Script 'SysWindowCompileAndRun' Line 1:

Missing Parameter

Integer (or sometimes it says quest) compiled

Script not saved

 

 

Any idea what's up? All help is appreciated. Thanks!!

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what command did you try to put?

 

the massage you showed up there^^^^^ means that the command is wrong (i think)

 

try:

 

tgm = god mod

 

tcl = noclip

 

and try

 

player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...)

 

if those dosnt work so i dont know...

 

btw: you cant copy/past to the console so you need write it on a pice of paper...

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what command did you try to put?

 

the massage you showed up there^^^^^ means that the command is wrong (i think)

 

try:

 

tgm = god mod

 

tcl = noclip

 

and try

 

player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...)

 

if those dosnt work so i dont know...

 

btw: you cant copy/past to the console so you need write it on a pice of paper...

 

well it's weird some codes work but some dont

like tgm,tcl,startallquests,addachievement those all seem to work but if i type in like GetQuestCompleted it won't work.

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what command did you try to put?

 

the massage you showed up there^^^^^ means that the command is wrong (i think)

 

try:

 

tgm = god mod

 

tcl = noclip

 

and try

 

player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...)

 

if those dosnt work so i dont know...

 

btw: you cant copy/past to the console so you need write it on a pice of paper...

This is because some parameter is missing or wrong. for example the additem command need a quantity, so player.additem xyz 1 is the correct form, if that final number is missing the command will fail.

 

For quests, again, the reason is wrong command format. You must know the format of the command you want to perform and do it complete and correctly, even the parameters order.

 

Another thing is Items from mods can't simply use the ID you see in the CS, this is because the first two digits (normally 01) you see there refers to a dynamic index that depends on the mod's position in the load order.

 

I have seen Fallout 3 users abusing the placeatme command. I don't know if something in the engine changed, but in Oblivion that command should be avoided because it bloats the game every time it is used.

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what command did you try to put?

 

the massage you showed up there^^^^^ means that the command is wrong (i think)

 

try:

 

tgm = god mod

 

tcl = noclip

 

and try

 

player.placeatme 001cf95 (its sommunst a super mutant behemoth infront to you...)

 

if those dosnt work so i dont know...

 

btw: you cant copy/past to the console so you need write it on a pice of paper...

This is because some parameter is missing or wrong. for example the additem command need a quantity, so player.additem xyz 1 is the correct form, if that final number is missing the command will fail.

 

For quests, again, the reason is wrong command format. You must know the format of the command you want to perform and do it complete and correctly, even the parameters order.

 

Another thing is Items from mods can't simply use the ID you see in the CS, this is because the first two digits (normally 01) you see there refers to a dynamic index that depends on the mod's position in the load order.

 

I have seen Fallout 3 users abusing the placeatme command. I don't know if something in the engine changed, but in Oblivion that command should be avoided because it bloats the game every time it is used.

 

so for example if I wanted to add a Nuka Cola Quantum what code would I enter

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