theMatherson Posted August 15, 2009 Share Posted August 15, 2009 Hello, I've ran into a problem with playermade downloads for the DLC's. When ever I enable the .esp file for the corresponding file, it crashes my game on startup. Now when I disable the .esp it runs fine. Some examples of the downloads are extra items in the Operation Anchorage Armory, modified stats for the alien weapons for Mothership Zeta, and even shader fixes concerning the teleport back to earth. All other files that do not relate to the DLC's work fine. My game is up to date and I can't figure out why it's doing this. Please help! Link to comment Share on other sites More sharing options...
JimboUK Posted August 15, 2009 Share Posted August 15, 2009 Are you loading those esps after the DLC's esm's? if not then that may be the problem. Use FOMM to make sure esm files load first with the fallout one at the top. http://img195.imageshack.us/img195/5724/10400884.jpg Link to comment Share on other sites More sharing options...
theMatherson Posted August 15, 2009 Author Share Posted August 15, 2009 It worked. But for some reason the Fallout Mod Manager did not detect Mothership Zeta when I ran it. :confused: Link to comment Share on other sites More sharing options...
Wandik Posted August 15, 2009 Share Posted August 15, 2009 check if you have all .bsa files loaded - use BSA manager to load all of them. and, if you have more DLC's, there should be problem with characters limit in Fallout.ini file - more in my sticky topic Link to comment Share on other sites More sharing options...
theMatherson Posted August 15, 2009 Author Share Posted August 15, 2009 I checked the BSA Manager and it has all four DLC's, I shortened all of their names and enabled them but Zeta wasn't on there. I even redownloaded Mothership Zeta and the FOMM will not detect it. Link to comment Share on other sites More sharing options...
TheOutlander Posted August 15, 2009 Share Posted August 15, 2009 I checked the BSA Manager and it has all four DLC's, I shortened all of their names and enabled them but Zeta wasn't on there. I even redownloaded Mothership Zeta and the FOMM will not detect it.You did move Zeta's DLC files to your Data folder didn't you? Link to comment Share on other sites More sharing options...
theMatherson Posted August 15, 2009 Author Share Posted August 15, 2009 I checked the BSA Manager and it has all four DLC's, I shortened all of their names and enabled them but Zeta wasn't on there. I even redownloaded Mothership Zeta and the FOMM will not detect it.You did move Zeta's DLC files to your Data folder didn't you? I totally knew that... :ninja: No I didn't, I got the Zeta files from appdata and it works flawlessly. But why didn't I need to do that for the other DLC's? :confused: :thanks: Link to comment Share on other sites More sharing options...
TheOutlander Posted August 16, 2009 Share Posted August 16, 2009 I checked the BSA Manager and it has all four DLC's, I shortened all of their names and enabled them but Zeta wasn't on there. I even redownloaded Mothership Zeta and the FOMM will not detect it.You did move Zeta's DLC files to your Data folder didn't you? I totally knew that... :ninja: No I didn't, I got the Zeta files from appdata and it works flawlessly. But why didn't I need to do that for the other DLC's? :confused: :thanks:It's possible FOMM has a DLC moving function or something that hasn't been updated for Zeta.... I dunno. I just know that if you want to use a DLC based mod you need to have the DLCs in your Data folder. Link to comment Share on other sites More sharing options...
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