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Are there incompatibilities between the DLC and most mods?


Spl1nt3rC3ll

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I'd like to buy the DLCs like Dragonborn, Hearthfire, and Dawnguard, but only if they won't in some way screw up my game. If I decide to buy the DLC, would I need to hunt down compatibility patches for every single mod I've installed, from Falskaar to immersive details and small bug fixes (some of which might not even be updated anymore)?

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Not every mod, but chances are at least a few of your mods will need special versions for the DLC. It really just depends on what the mod does. Usually if you don't get the DLC compatible version of a mod, it just means it won't work for items or places added by the DLC.

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If a mod doesn't work with the DLC then you didn't want that mod anyway.

 

True. The Official DLC is better than nearly any mod, and the mods that are of similar quality to the DLC all have authors dedicated enough to make it compatible with the DLC.

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no, definitely not.

 

with that said, a lot of mods do have DLC versions so I recommend going through your mod list to their mod pages and re-downloading and re-installing any that do have DLC versions or options in their installers.

but having the DLC won't break all your mods that you don't do this for. you aren't going to need some patch for the DLC just because you made the mudcrabs curse, etc. :)

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If a mod doesn't work with the DLC then you didn't want that mod anyway.

 

True. The Official DLC is better than nearly any mod, and the mods that are of similar quality to the DLC all have authors dedicated enough to make it compatible with the DLC.

 

 

Wow... Just not true and neither is the person you quoted. Allot of mods improve or fix what Bethesda did, a far cry from "better than nearly any mod".

 

Many mods do not need to have anything special done to make it DLC compatible. Most mods work perfectly fine with any DLC but do not affect DLC locations or items. That does not mean the mod is bad or the author is incompetent. DLC dependency depends on the mod and what the mod does and many are far far superior to anything Bethesda can put out. Mods that are incompatible with any DLC are incredibly rare, I do not know of one that is incompatible with any of the DLC and will cause problems but I am sure there are a few house mods or other location mods that use the same spot as DLC does but DLC is nothing more than a mod to begin with so there will be those issue of both modifying the same location in Skyrim.

 

As with any mod, check the description first to see what's changed then check the mods you have to see if they change the same thing. If they do not then chances are the mods are compatible. But you still need to test each against the other just incase there is a hidden incompatibility. With mods first check if there's a version that uses the DLC. If there is install it and consider it good with the DLC. If not test and find out, chances are that they work fine together and if not it is either mentioned in the description on the mod page or every third post in the comment thread for that mod. 100% incompatible with any DLC will be in the comments or the description.

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If a mod doesn't work with the DLC then you didn't want that mod anyway.

 

True. The Official DLC is better than nearly any mod, and the mods that are of similar quality to the DLC all have authors dedicated enough to make it compatible with the DLC.

 

 

Wow... Just not true and neither is the person you quoted. Allot of mods improve or fix what Bethesda did, a far cry from "better than nearly any mod".

 

The mods that 'fix what Bethesda did" like the Unofficial Patch, have teams behind them dedicated enough to make them compatible with the DLC. Just like I said.

If an author doesn't care enough to make their work compatible with DLC, how can you possibly expect them to have a great mod to begin with?

 

I have a mod with over 1,000 endorsements, and even though it's nowhere near as good as the official DLC, I still took the time to make it work with Dragonborn and Dawnguard (it worked with HF out of the box), because that's what people dedicated enough to make a decent mod do.

 

Say what you want, but if the official DLC wasn't better than virtually every mod, thousands of people would not spend $20 on it when they can get mods for free. Remember, the DLC was made by the same people who made Skyrim to begin with, the game that we all willingly bought. You expect to convince me that they don't know good game design at least as much as anyone here?

Edited by Rennn
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There are 1000's who did not buy the DLC and make mods for the vanilla game. Does that make those mods bad or the mod author incompetent? No that's absurd. If a mod changes Nightingale hall does it require Hearthfires or Dragonborn? No. Just because it does not state that it works with the DLC does not make it a bad mod or the author is an idiot. there are thousands of mods that change vanilla Skyrim and have nothing at all to do with DLC and they are perfectly fine.

 

If a mod author doe not have a DLC and creates a new house and places it right where one of the Hearthfires houses are that does not make it a bad mod either. That means it is incompatible with Hearthfires because it uses the same location. Just like 2 house mods placing a house on the same spot. That does not make the mod bad automatically and would be stupid to think so.

 

And yes 1000's have spent $20 for the DLC but if it was uploaded to the nexus there would have been 1000's downloading it for free. cost does not automatically make it better and for the $20 they sure did come with way more bugs than most mods come with. So with that you spent money to buy a buggy mod, if it was a free mod on the nexus people would be up in arms over some of those bugs.

 

As far as endorsements... Sorry that does not make you or the mod special. I have a non Bethesda game overhaul with over 1.5 million downloads and another with over 2 million downloads that caused the 3 servers that hosted it to freeze up when they were released and the whole week after and we had to scramble to find mirrors. That does not make me special or the overhauls. Nexus puts too much emphasis on endorsements burying many a good mod to never used and creates special snowflakes who think they are a god of mods because they managed to get allot of endorsements.

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There are 1000's who did not buy the DLC and make mods for the vanilla game. Does that make those mods bad or the mod author incompetent? No that's absurd. If a mod changes Nightingale hall does it require Hearthfires or Dragonborn? No. Just because it does not state that it works with the DLC does not make it a bad mod or the author is an idiot. there are thousands of mods that change vanilla Skyrim and have nothing at all to do with DLC and they are perfectly fine.

 

If a mod author doe not have a DLC and creates a new house and places it right where one of the Hearthfires houses are that does not make it a bad mod either. That means it is incompatible with Hearthfires because it uses the same location. Just like 2 house mods placing a house on the same spot. That does not make the mod bad automatically and would be stupid to think so.

 

And yes 1000's have spent $20 for the DLC but if it was uploaded to the nexus there would have been 1000's downloading it for free. cost does not automatically make it better and for the $20 they sure did come with way more bugs than most mods come with. So with that you spent money to buy a buggy mod, if it was a free mod on the nexus people would be up in arms over some of those bugs.

 

As far as endorsements... Sorry that does not make you or the mod special. I have a non Bethesda game overhaul with over 1.5 million downloads and another with over 2 million downloads that caused the 3 servers that hosted it to freeze up when they were released and the whole week after and we had to scramble to find mirrors. That does not make me special or the overhauls. Nexus puts too much emphasis on endorsements burying many a good mod to never used and creates special snowflakes who think they are a god of mods because they managed to get allot of endorsements.

 

 

I didn't say the DLC was better because it cost $20 or whatever, I'm saying it's better because it cost $20 and thousands of people still saw fit to buy it, even knowing Falskaar, etc, are free.

I know you're trying to defend modding, but Bethesda has millions of dollars worth of equipment, hundreds of employees, and sheer unmatched time to make content, and they invented the engine, so they know it better than anyone. There's a reason Dragonborn and Dawnguard are used more than 95% of mods despite costing money; it's because Bethesda did a really good job on them, using all their advantages and access to source code. Trying to say the majority of mods can keep up with that is just silly.

 

Dragonborn added arguably the largest post-release landmass in Skyrim, added all new enemy types, new shouts, a new story, new villages with all unique assets, new dragon meshes, a whole plane of Oblivion, added werebears, a new pickaxe grade and ore plus craftables, new subplots, meshed waves, new shouts, new dragon species, new ingredients, new food, new books, new legendary weapons, new equipment, airborne enemies other than dragons, new spells, mounted enemies, staff enchanting, and a ton of Morrowind-esque assets. All in one package, which comes to roughly 30 hours of playing time, most of which doesn't recycle assets noticeably. No mod can match that density of unique and new content... period.

Edited by Rennn
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Any DLC and any mod has a chance of being incompatible with another. Some mod authors make their mods around a DLC and thus making it a necessity for the mod to work. Other authors make mods which don't require and will work anyway or make a version to use with the DLCs. Not many authors make a mod to delibertly be incompatible with a DLC. Mod authors also can not forsee all issues with all other mods and this is why bug reports are important.

 

That being said...Beth is known for bugs and DLCs certainly follow this also.

 

Modding is not for the faint of heart. I have all the DLCs and run about 204 mods at present with no issues *crosses fingers*. I try very hard to read ALL the information/documentation provided by the mod authors. I also use BOSS and Wyre Bash to help with my load order and to seek out any glaring issues.

 

If you want to mod your game you have to learn about modding. NMM and other mod installers are great but if you don't understand the basics of modding-what files there are, how a mod changes files or overwrites them or how it impacts your game then you are eventually going to have issues due to lack of education regarding modding your game.

 

Always keep saves before you add a mod (or dlc), make backups of files before they are overwritten and only test one at a time. The more mods you have the more likely your game will go poof at any given time. It is a chance we all take but doing these things can minimize the downtime to your game.

 

As for this other arguing. It is not needed, isn't helpful in any way and really isn't what the original question was about. As such I am closing this thread since it is getting out of hand.

 

OP- I hope I have helped some however the only way you are going to know about the things you have asked is to go try stuff out. Again I have all the DLC and run some major mods and am having no great issues but I am sure other folk will tell you differently. If you are going to go buy it all I recommend a clean install.

 

Good luck.

 

The rest of you go find somewhere else to play. You don't have to go home but you can't stay here.~Lisnpuppy

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