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Transferring CK Mod Data to New Computer


eravenelle

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Does anyone know how to do this? I've got a mod I started working on several years back and made a lot of progress on but never released it. I am wondering how difficult it would be to transfer the data from my old computer to my current machine in order to continue work on it.

 

Cross-posted from the BethSoft CK forum to increase my chances of getting a good answer. Thanks in advance!

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Simple as transferring any data files to the new computer. That includes ESPs (and/or ESMs), BSAs, and/or loose data files (meshes, textures, scripts, etc.) associated to your mod. It's the same process as 'installing' any other mod. Make sure all the files are present and it should work perfectly fine!

Edited by DragonDude1029
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Method 1

Create a BSA archive of your mod's assets and copy over the ESP and BSA files, then extract the BSA on the new computer.

 

Method 2

Ensure that only assets for the mod you are working on is in your data folder then make a 7z/zip/rar file of the contents. Extract it in the correct location on the new computer.

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Oh, that's way simpler than I thought it would be... my buddy told me it would be difficult because the scripts wouldn't be decompiled from the .esp, which quite honestly doesn't make sense as an explanation to me, but anyway -- thanks for the quick replies!

Edited by eravenelle
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Well, they wouldn't be decompiled from the .esp, but they're not part of it to being with... Honestly, "decompiled from the .esp" is literally a phrase with no meaning. They're right, just copy over all of the relevant files and you'll be good to go. One note, copy, don't move/cut. Leave them intact on the old comp until you're certain you haven't missed anything, especially if there are lots of files.

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